Diabla: Difference between revisions

110 bytes added ,  4 May 2016
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|'''Combination Assault'''
|'''Combination Assault'''
After launching an enemy, press the [V] key to consume 2 Combination Points to attack the launched enemy with the standby character. On a successful hit, tap {{CX}} to perform a flurry of consecutive attacks. As Lu, swipe at the enemies, getting ready to jump forward as Ciel knocks the enemies up, rushing forward together with Ciel to catch them, finishing with a launching swipe and Ciel firing his gunblade at the launched enemies. As Ciel, slash forward once while Lu rushes forward to swipe at the enemies, before jumping forward while spinning your gunblades, after which Lu launches the enemies for you to shoot them, finishing with Lu knocking them further up.
After launching an enemy, press the {{CCPV}} key to consume 2 Combination Points to attack the launched enemy with the standby character. On a successful hit, tap {{CX}} to perform a flurry of consecutive attacks. As Lu, swipe at the enemies, getting ready to jump forward as Ciel knocks the enemies up, rushing forward together with Ciel to catch them, finishing with a launching swipe and Ciel firing his gunblade at the launched enemies. As Ciel, slash forward once while Lu rushes forward to swipe at the enemies, before jumping forward while spinning your gunblades, after which Lu launches the enemies for you to shoot them, finishing with Lu knocking them further up.
*While the combo is written as {{CConX}}, every {{CX}} executes an entirely different attack.
*While the combo is written as {{CConX}}, every {{CX}} executes an entirely different attack.
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(After launching a target)<br>
(After launching a target)<br>
[V] ?% Phy. Damage (2 CP)<br>
{{CCPV}} ?% Phy. Damage (2 CP)<br>
{{CX}} ?% Phy. Damage x2 + ?% Phy. Damage<br>  
{{CX}} ?% Phy. Damage x2 + ?% Phy. Damage<br>  
{{CX}} ?% Phy. Damage<br>
{{CX}} ?% Phy. Damage<br>
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(After launching a target)<br>
(After launching a target)<br>
[V] ?% Phy. Damage (2 CP)<br>
{{CCPV}} ?% Phy. Damage (2 CP)<br>
{{CX}} ?% Phy. Damage + ?% Phy. Damage + ?% Phy. Damage<br>
{{CX}} ?% Phy. Damage + ?% Phy. Damage + ?% Phy. Damage<br>
{{CX}} ?% Phy. Damage<br>
{{CX}} ?% Phy. Damage<br>
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|'''Switch Rush'''
|'''Switch Rush'''
After performing {{CDR}}{{CZ}}, switch to the other partner then dash to the other side of the opponent. If switching to Ciel, perform a few close combat slashes. If switching to Lu slash and pounce onto the enemy. Pressing {{CZ}} after the combo will initiate a final slash by the inactive partner without switching, launching enemies for a [V] combo.
After performing {{CDR}}{{CZ}}, switch to the other partner then dash to the other side of the opponent. If switching to Ciel, perform a few close combat slashes. If switching to Lu slash and pounce onto the enemy. Pressing {{CZ}} after the combo will initiate a final slash by the inactive partner without switching, launching enemies for a {{CCPV}} combo.
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{{CDR}}<br>
{{CDR}}<br>
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|'''Dive Crasher'''
|'''Dive Crasher'''
After {{CDRU}}{{CX}}, perform a quick switch into a sharp diagonal dive. If switching to Ciel, he will perform a crescent slash launching enemies while Lu catches them. If switching to Lu, she will cause the ground to burst launching enemies while Ciel catches them.
After {{CDRU}}{{CX}}, perform a quick switch into a sharp diagonal dive. If switching to Ciel, he will perform a crescent slash launching enemies while Lu catches them. If switching to Lu, she will cause the ground to burst launching enemies while Ciel catches them. Both allow you to continue with a {{CCPV}} combo if the standby character's hit connects.
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{{CDRU}}<br>
{{CDRU}}<br>
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