Diabla: Difference between revisions

772 bytes added ,  25 December 2022
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  {{SkillText|Combo|CP Combo}}
  {{SkillText|Combo|CP Combo}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{{Tabber
|$divclass=tabber-border
|Lu=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" rowspan=2 | Image  
! width="20%" | Image  
! width="35%" rowspan=2 | Description
! width="50%" | Description
! width="40%" colspan= 2 | Damage
! width="30%" | Damage
|-
|-
! width="20%" | Lu
|[[File:Combo - Diabla 1.png|520px]]
! width="20%" | Ciel
|-
| [[File:Combo - Diabla 1.png|520px]]
|  
|  
After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks. The standby character will also appear to attack. As Lu, swipe at the enemies, getting ready to jump forward as Ciel knocks the enemies up, rushing forward together with Ciel to catch them, finishing with a launching swipe and Ciel firing his gunblade at the launched enemies. As Ciel, slash forward once while Lu rushes forward to swipe at the enemies, before jumping forward while spinning your gunblades, after which Lu launches the enemies for you to shoot them, finishing with Lu knocking them further up.
After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end.
*While the combo is written as {{CConX}}, every {{CX}} executes an entirely different attack.
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{{CB}} 158% Phy. Damage<br>
{{CB}} 158% Phy. Damage<br>
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537% Phy. Damage<br>
537% Phy. Damage<br>
{{CX}} 597% Phy. Damage<br>
{{CX}} 597% Phy. Damage<br>
|-
|[[File:Combo - Diabla 2.png|520px]]
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{{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel and perform a series of attacks, finishing the combo by sending in Lu for a final attack. If you sucessfully hit the enemy with the last {{CZ}}, a {{CCPV}} prompt will appear, pressing it will send Lu to attack and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy.
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
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{{CDR}}<br>{{CZ}} 196% Phy. Damage<br>{{CCPX}} 189% Phy. Damage<br>{{CX}} 79% Phy. Damage x4 + 314% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 94% Phy. Damage x4 + 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage
|-
|[[File:Combo - Diabla 3.png|520px]]
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After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, launching enemies up and finish with Lu re-launching them. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy.
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
|
{{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 98% Phy. Damage x2 + 317% Phy. Damage<br>{{CX}} 383% Phy. Damage
|}
<dfn>}}</dfn>
|Ciel=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Image
! width="50%" | Description
! width="30%" | Damage
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}
|
After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end.
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{{CB}} 190% Phy. Damage<br>
{{CB}} 190% Phy. Damage<br>
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{{CX}} 611% Phy. Damage<br>
{{CX}} 611% Phy. Damage<br>
|-
|-
| [[File:Combo - Diabla 2.png|520px]]
| {{CDR}}{{CZ}}{{CX}}{{CX}}{{CCPZ}}
----
{{CDR}}{{CX}}{{CX}}{{CCPZ}}
|  
|  
After doing the standard {{CDR}}{{CZ}} combo, switch to the standby character and attack while dashing behind enemies. If you sucessfully hit the enemy with the last {{CZ}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. If switching to Ciel, perform a few close combat slashes. If switching to Lu, slash and pounce onto the enemy. You will gain 1 CP when switching and hitting the enemy.
After doing the standard {{CDRU}}{{CX}} combo, switch the standby character and launch enemies up. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. If switching to Ciel, he will perform a crescent slash launching enemies while Lu catches them. If switching to Lu, she will cause the ground to burst launching enemies while Ciel catches them. You will gain 1 CP when switching and hitting the enemy.
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
|
{{CDR}}<br>{{CZ}} 196% Phy. Damage<br>{{CCPX}} 189% Phy. Damage<br>{{CX}} 79% Phy. Damage x4 + 314% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 94% Phy. Damage x4 + 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage
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{{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CCPX}} 297% Phy. Damage<br>{{CX}} 412% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage
{{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CCPX}} 297% Phy. Damage<br>{{CX}} 412% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage
|-
|-
| [[File:Combo - Diabla 3.png|520px]]
|[[File:Combo - Chiliarch 3.png|520px]]
|
After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, pushing enemies forward with a ground smash and finish with Ciel launching them up. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy.
|  
|  
After doing the standard {{CDRU}}{{CX}} combo, switch the standby character and launch enemies up. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. If switching to Ciel, he will perform a crescent slash launching enemies while Lu catches them. If switching to Lu, she will cause the ground to burst launching enemies while Ciel catches them. You will gain 1 CP when switching and hitting the enemy.
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
|
{{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 98% Phy. Damage x2 + 317% Phy. Damage<br>{{CX}} 383% Phy. Damage
|
{{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 195% Phy. Damage + 49% Phy. Damage x4<br>{{CX}} 452% Phy. Damage
{{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 195% Phy. Damage + 49% Phy. Damage x4<br>{{CX}} 452% Phy. Damage
|}
|}
<dfn>}}</dfn>
}}
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