Diabolic Esper: Difference between revisions

2,272 bytes removed ,  3 October 2015
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== Additional Combos  ==
== Additional Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
PUMPKIN MAN IS SIMPLY A PUMPKIN, LIVING A PUMPKIN LIFE. HE DOES NOT FUCKIN BEAT THE SHIT OUT OF PEOPLE TO LEVEL UP ANYMORE. LET HIM FUCKIN LIIVE!!!!!!!!!!!!!!
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! width="25%" |Image
! width="50%" |Description
! width="25%" |Damage
|-
| [[File:DEcombo1.png]]
| '''Spark Acceleration'''
 
After firing 3 electrical blasts from the dynamos, Add rushes forward with a sphere to damage targets.
*This combo can be used to activate Nasod Armor combos.
*While in Configuration Mode, the last Z changes to Add launching the energy sphere.
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{{CX}} 175% Mag. Damage<br>
{{CX}} 175% Mag. Damage<br>
{{CX}} 225% Mag. Damage<br>
{{CNAZ}} 200% Mag. Damage
|-
| [[File:DEcombo2.png]]
| '''Time Hole (NA Only)'''
 
After firing 3 electrical blasts from the dynamos, Add creates a time hole and pulls in targets from a distance.
*This combo can be used to activate Nasod Armor combos.
*While in Configuration Mode, the last X changes to Add kicking the energy sphere, causing multiple hits on contact.
*''Post KR 07/23/2015 patch:''
**Move to [[Time Tracer]].
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{{CX}} 175% Mag. Damage<br>
{{CX}} 175% Mag. Damage<br>
{{CX}} 225% Mag. Damage<br>
{{CNAX}} 300% Mag. Damage
|-
| [[File:DEcombo3.png]]
| '''Spatial Pull (KR Only)'''
 
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor.  This combo can be used to activate his Nasod Armor combos.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
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{{CZ}} 100% Phy. Damage<br>
{{CZ}} 135% Phy. Damage<br>
{{CX}} 135% Mag. Damage<br>
{{CNAX}} 100% Mag. Damage<br>
(PvP Damage Modifier = 0.989)
|-
| [[File:DEcombo4.png]]
| '''Spatial Warp (KR Only)'''
 
After doing the standard {{CDRU}}{{CX}}, Add warps through a rift in space allowing him to reappear out of the shattered space exactly diagonal to where his attack began.
 
|
{{CDRU}}<br>
{{CX}}<br>
{{CZ}}<br>
{{CZ}}
|-
| align="center" |{{CDRU}}{{CZ}}{{CX}} OR {{CDRU}}{{CZ}}{{CZ}}{{CX}}
| '''Energy Sphere (KR Only)'''
 
After firing 1 or 2 particle blasts in midair, Add casts forward an energy sphere.
|
{{CDRU}}<br>
{{CZ}}<br>
{{CZ}}<br>
{{CX}}
|-
| align="center" |{{CDR}}{{CZ}}{{CX}}
| '''Spatial Rush (KR Only)'''
 
After doing the standard {{CDR}}{{CZ}}, Add dashes forward with an open dimension gate.
|
{{CDR}}<br>
{{CZ}}<br>
{{CX}}
|}
<br>


== Skills ==
== Skills ==
2

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