Diabolic Esper: Difference between revisions

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| [[File:DEcombo4.png]]
| [[File:DEcombo4.png]]
| '''Spatial Pull (KR Only)'''
| '''Spatial Pull (KR Only)'''
 
After doing the standard {{CDRU}}{{CX}}, Add warps through a rift in space allowing him to reappear out of the shattered space exactly diagonal to where his attack began.
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor.  This combo can be used to activate his Nasod Armor combos.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
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{{CZ}} 100% Phy. Damage<br>
{{CZ}} 100% Phy. Damage<br>
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| [[File:DEcombo3.png]]
| [[File:DEcombo3.png]]
| '''Spatial Warp (KR Only)'''
| '''Spatial Warp (KR Only)'''
 
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor.  This combo can be used to activate his Nasod Armor combos.
After doing the standard {{CDRU}}{{CX}}, Add warps through a rift in space allowing him to reappear out of the shattered space exactly diagonal to where his attack began.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
 
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|
{{CDRU}}<br>
{{CDRU}}<br>
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