Diabolic Esper: Difference between revisions

Line 65: Line 65:
|-
|-
| [[File:DEcombo1.png]]
| [[File:DEcombo1.png]]
| '''Spark Acceleration'''  
| '''Spatial Acceleration'''  
 
After doing {{CX}}{{CX}}{{CX}}, rush forward with a spatial orb to damage enemy. You are able to activate [[Nasod Armor Mode - Overlimit]] combos at the end. When used in Configuration Mode (Awakening), you will fire the orb instead of rushing forward.
After firing 3 electrical blasts from the dynamos, Add rushes forward with a sphere to damage targets.  
*This combo can be used to activate Nasod Armor combos.
*While in Configuration Mode, the last Z changes to Add launching the energy sphere.
|
|
{{CX}} 175% Mag. Damage<br>
{{CX}} 175% Mag. Damage<br>
Line 91: Line 88:
|-
|-
| [[File:DEcombo4.png]]
| [[File:DEcombo4.png]]
| '''Spatial Pull (KR Only)'''
| '''Spatial Warp (KR Only)'''
After doing the standard {{CDRU}}{{CX}}, Add warps through a rift in space allowing him to reappear out of the shattered space exactly diagonal to where his attack began.
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it.
|
|
{{CZ}} 100% Phy. Damage<br>
{{CZ}} 100% Phy. Damage<br>
Line 101: Line 98:
|-
|-
| [[File:DEcombo3.png]]
| [[File:DEcombo3.png]]
| '''Spatial Warp (KR Only)'''
| '''Spatial Tug(KR Only)'''
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor. This combo can be used to activate his Nasod Armor combos.
After doing {{CZ}}{{CZ}}{{CX}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You will be in super armor during the pull. You are able to activate [[Nasod Armor Mode - Overlimit]] combos at the end.  
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
|
|
Line 111: Line 108:
|-
|-
| align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}}
| align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}}
| '''Reverse Spacial Sphere (KR Only)'''
| '''Spatial Explosion (KR Only)'''
 
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a group of spatial orbs that explodes upon contact.
After doing the standard {{CDR}}{{CX}}{{CX}}, fire a group of spacial orbs that explode on contace
|
|
{{CDR}}<br>
{{CDR}}<br>
{{CX}}<br>
{{CX}}<br>
{{CX}}<br>
{{CX}}<br>
{{CNAX}}
{{CNAX}} Magical Damage ??% x3
|}
|}
<br>
<br>
ElEditors, Administrators
94,401

edits