Diabolic Esper: Difference between revisions

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| [[File:DEcombo3.png]]
| [[File:DEcombo3.png]]
| '''Spatial Tug'''
| '''Saccade spatiale'''
After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You are able to activate [[Nasod Armor Mode - Overlimit|<span style="color:#FFA4A1">'''Nasod Armor Command Connection'''</span>]] at the end.  
After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You are able to activate [[Nasod Armor Mode - Overlimit|<span style="color:#FFA4A1">'''Nasod Armor Command Connection'''</span>]] at the end.  
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
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| [[File:DEcombo4.png]]
| [[File:DEcombo4.png]]
| '''Spatial Warp'''
| '''Déformation spatiale'''
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it.
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it.
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| align="center" |{{CDR}}{{CX}}{{CX}}{{CX}}
| align="center" |{{CDR}}{{CX}}{{CX}}{{CX}}
| '''Spatial Explosion'''
| '''Explosion spatiale'''
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.
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