Diabolic Esper: Difference between revisions

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*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*''Post 09/24/2015 KR patch:''
*''Post 09/24/2015 KR patch:''
**Combo moved from [[Time Tracer]] to '''Diabolic Esper'''.
**Combo moved from [[Time Tracer]] to Diabolic Esper.
**Final {{CX}}'s Super Armor removed.
**Final {{CX}}'s Super Armor removed.
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| '''Spatial Warp'''
| '''Spatial Warp'''
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it.
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it.
*''Post 09/24/2015 KR patch:''
**New combo added.
*''Post 11/03/2016 (KR) / 11/23/2016 (NA) patch:''
*''Post 11/03/2016 (KR) / 11/23/2016 (NA) patch:''
**{{CZ}} consumes 3 MP.
**{{CZ}} consumes 3 MP.
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| '''Spatial Explosion'''
| '''Spatial Explosion'''
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.
*''Post 09/24/2015 KR patch:''
**New combo added.
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{{CDR}}<br>
{{CDR}}<br>
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