Dimension Link - Century: Difference between revisions

→‎Tips and Details: I'll get the enhanced stuff in a bit, one advancement at a time. ;c;
(→‎Tips and Details: I'll get the enhanced stuff in a bit, one advancement at a time. ;c;)
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== Tips and Details  ==
== Tips and Details  ==
*'''Dimension Link - Century''' cannot be used if there are no valid entities in the map.
*If left uninterrupted next to a static target, such as certain boss fights, it will always repeat the same attacks in order, performing 4x Mini Electron Ball, 4x Zap, 5x Pounce, 2x Triple Mini Electron Ball and 1x Self-Destruct in total, dealing a maximum total of {{formatnum:{{#expr:2445 + 150*5}}}}% Physical Damage and {{formatnum:{{#expr:2445 + (100 + 125)*4 + 150*4 + ((100 + 125)*3)*2 + 100}}}}% Magical Damage before '''[Enhanced]'''.
*Attack-wise, it has the potential to do an absurd amount of damage for a Tenacity skill.
*Similar to other summoning skills, the scout's stats are normally based on your buffs and equipment at the time of summoning, so changing equipment will have no effect. Attack power and critical damage will update accordingly whenever you receive a buff however.
*Nasod Scout is vulnerable to status afflictions and can be targeted by buffs and debuffs caused by skills.
*The scout's attacks will count as command/active damage for certain objects or traps, though it does use Tenacity/Special Active Skill Damage increases to determine its damage.
*Nasod Scout can only target enemies on Eve's screen.
*The scout is vulnerable to status afflictions and can be targeted by buffs and debuffs caused by skills and enemy attacks.
*If the distance between Nasod Scout and Eve gets past a certain point, it will teleport to Eve.
*The scout can only target enemies visible on screen, and must be close enough to them before it will engage.
**It can still teleport while counting down to an explosion.
*The scout will teleport to you if you move too far away from it, regardless of its current action.
*If a second Nasod Scout is summoned by the caster while there is still another one active, the previous Nasod Scout will count down to explode.
*If a second scout is summoned while there is still another one active, the previous one will automatically begin to self-destruct.
*The [[Transcendence]] Skill Slot buff only increases the damage of the initial summoning strike.
*The [[Transcendence]] Skill Slot buff only increases the damage of the initial summoning strike.
*Similar to other summoning skills, the stats of the Nasod Scout depends on the user's stats and active buffs when it was summoned.
*This skill cannot be used if there are no valid entities in the map.
*All of Nasod Scout's attacks, including the summon, qualify as normal/active damage.
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