Dodge Step: Difference between revisions

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__NOTOC__{{Languages|Dodge Step}}
__NOTOC__{{Languages|Dodge Step}}
<div style="float: right;">{{#ev:youtube|5G4BQ7v11IE|400}}</div>
{{#ev:youtube|5G4BQ7v11IE|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
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| colspan="3" | '''Normal'''
| colspan="3" | '''Normal'''
|-
|-
| '''{{PvE}}''' || rowspan=2 | 50 MP || 30 Seconds
| {{PvE}} || rowspan=2 | 50 MP || 30 Seconds
|-
|-
| '''{{PvP}}''' || 180 Seconds  
| {{PvP}} || 180 Seconds  
|-
|-
| colspan="3" | '''[Enhanced]'''
| colspan="3" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || rowspan=2 | 40 MP || 30 Seconds
| {{PvE}} || rowspan=2 | 40 MP || 30 Seconds
|-
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| '''{{PvP}}''' || 180 Seconds  
| {{PvP}} || 180 Seconds  
|}
|}
*{{PvP}} cooldown is fixed and cannot be reduced.
*{{PvP}} cooldown is fixed and cannot be reduced.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Traits|Elsword|Dodge Step|Light, Regenerating (1)|mp=50|mp_enhanced=40|mp2=100}}
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! rowspan=2 | Stage !! colspan=2 | Light Dodge Step !! colspan=2 | Regenerating (1) Dodge Step
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || 40 MP || rowspan=2 | {{SkillText|Regenerating (1)|50|100}} || 50 MP
|-
| [Enhanced] || 32 MP || 40 MP
|}
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*The initial evasive dodge is extremely quick and will move you through an opponent when holding the direction key in their direction. Since you will face the way you came from, this allows you to quickly counterattack from there.
*The initial evasive dodge is extremely quick and will move you through an opponent when holding the direction key in their direction. Since you will face the way you came from, this allows you to quickly counterattack from there.
*As with all evasion skills, you will be vulnerable for a moment after dodging, either immediately after sidestepping or after using the additional backstep.
*As with all evasion skills, you will be vulnerable for a moment after dodging, either immediately after sidestepping or after using the additional backstep.
**After the additional backstep, any of the sub-classes dashing skills ([[Shoulder Tackle]], [[Enchant Dash]] and [[Assault Dash]]) can quickly get you back in the fight, as you will still be facing towards your opponent.
**After the additional backstep, any of the sub-classes dashing skills ([[Shoulder Tackle]], [[Enchant Dash]], and [[Assault Dash]]) can quickly get you back in the fight, as you will still be facing towards your opponent.
*While similar to '''Elesis''''s [[Roll & Dodge]], it differs in that while you are able to choose the initial sidestep's direction, you are unable to change where the additional backstep will go.
*While similar to '''Elesis''''s [[Roll & Dodge]], it differs in that while you are able to choose the initial sidestep's direction, you are unable to change where the additional backstep will go.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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