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[Active - Gale] Elesis quickly dashes forward, dodging attacks during the dashes, and can end the dash with a Super Armored upwards slash by pressing Z or X.


Requirements

Class Master Level Required SP Cost Per Level
Free Knight Lv. 20 0 2


Skill Information

Skill Level Level Required Slash Damage (Physical) Max Number of Dodges MP Cost
(Gale Mode(PvP))
Cooldown
(Gale Mode(PvP))
1 0 182% 1 15 MP
(9 MP(12 MP))
5 Seconds
(1.25 Seconds(2.5 Seconds))
2 186%
3 190%
4 1 194%
5 3 198%
6 5 202%
7 7 207%
8 9 211%
9 11 215%
10 13 219%
11 15 223% 2
12 17 227%
13 19 231%
14 21 235%
15 23 239%
16 25 243%
17 27 248%
18 29 252%
19 31 256%
20 (M) 33 260%
21 -* 264% 3
22 268%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

There's a saying that a man shouldn't pull a sword unless he intends to use it. But I beg to differ on that. If you are a person of common sense, you should be able to judge when to step back in a situation of crisis. Old friend, please cut me some slack for training. - Lowe

Name: Hit and Run (치고 빠지기)

Description: Can press skill button + back button during dash to dodge backwards. Or press a skill button during slash to dodge backwards. It needs to have remaining dash count to dodge backwards.

Tips and Details

  • The evasion bonus only lasts as long as a dash.
    • If the screen was paused by the activation of awakening or special actives, the evasion bonus will expire and Elesis can be hit before the dash is finished.
    • This skill can be used to intentionally activate the guild passive Critical Counter.
  • At Level 11, this skill can be used twice in rapid succession.
  • During Sword of Victory's activation Dodge & Slash is enhanced: having a one second cooldown and no mana cost.