Anonymous

Double Gunhawk: Difference between revisions

From Elwiki
m
Text replacement - "{{ADSquareSkill}}" to ""
(Clean up! Started Damage template but I'm unsure of how to incorporate the Minimum damage column. _(:3/)
m (Text replacement - "{{ADSquareSkill}}" to "")
(3 intermediate revisions by 2 users not shown)
Line 6: Line 6:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
|
| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]]
{| cellpadding="1" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
|-
| [[File:Bloodia2.png]]
|-
| [[File:Bloodia10.png]]
|}
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
|-
|-
|
|
| <font color="FFCC00">'''Tracking Hawk'''</font>
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to throw an additional 2 times.
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
Line 31: Line 25:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
Line 43: Line 37:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
Line 66: Line 60:


== Total Damage ==
== Total Damage ==
<!--{{Damage|true|Rose
{{Damage|true|Rose
|dmg=520, 558, 598
|dmg=520, 558, 598
|pvp_dmg=155, 167, 179
|pvp_dmg=155, 167, 179
Line 74: Line 68:
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|append=1, Over Strike
}}-->
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Minimum !! Average !! Minimum !! Average !! Minimum !! Average !! Minimum !! Average
|-
| {{PvE}}
| {{formatnum:{{#expr: (520 + 558 + 598)*2}}}}% || {{formatnum:{{#expr: 520*12 + 558*14 + 598*16}}}}% || {{formatnum:{{#expr: (520 + 558 + 598)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (520*12 + 558*14 + 598*16)*1.44 round2}}}}%
| {{formatnum:{{#expr: (520 + 558 + 598)*2*1.2}}}}% || {{formatnum:{{#expr: (520*12 + 558*14 + 598*16)*1.2}}}}% || {{formatnum:{{#expr: (520 + 558 + 598)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (520*12 + 558*14 + 598*16)*1.2*1.44 round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: (155 + 167 + 179)*2}}}}% || {{formatnum:{{#expr: 155*12 + 167*14 + 179*16}}}}% || {{formatnum:{{#expr: (155 + 167 + 179)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (155*12 + 167*14 + 179*16)*1.44 round2}}}}%
| {{formatnum:{{#expr: (155 + 167 + 179)*2*1.2}}}}% || {{formatnum:{{#expr: (155*12 + 167*14 + 179*16)*1.2}}}}% || {{formatnum:{{#expr: (155 + 167 + 179)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (155*12 + 167*14 + 179*16)*1.2*1.44 round2}}}}%
|}
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
*Average assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
<br>
<br>
Line 103: Line 79:


== Tips and Details ==
== Tips and Details ==
**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
*The cooldown will not start until the third cast is released.
*The cooldown will not start until the third cast is released.
Line 109: Line 85:


== Trivia ==
== Trivia ==
*The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
<br>
<br>


25,159

edits