Double Gunhawk: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 8,050% Physical Damage.
*With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 8,050% (9,148% in KR) Physical Damage.
**It can go up to 10,465% Physical Damage if used while in '''Over Strike''' mode.
**It can go up to 10,465% (11,892.4% in KR) Physical Damage if used while in '''Over Strike''' mode.
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
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