Double Gunhawk: Difference between revisions

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! colspan=2 | Light Double Gunhawk !! Evil Double Gunhawk  
! colspan=2 | Light Double Gunhawk !! Evil Double Gunhawk  
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
! Attribute Effect !! MP Cost !! Attribute Effect
|- style="background:{{ColorSel|CharLight|Rose}}"
! MP Cost
|-
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Evil|2}}
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Evil|2}}
|}
|}
<br>
== Total Damage (08/01/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Minimum !! Average !! Minimum !! Average
|-
! {{PvE}}
| {{formatnum:{{#expr: (303 + 316 + 321)*2}}}}% || {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}%
| {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (120 + 125 + 128)*2}}}}% || {{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}%
| {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2}}}}%
|}
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}% ({{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}% in PvP) Physical Damage when '''[Enhanced]'''.
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR= 더블 건호크 |KRName=Double Gun Hawk
|KR= 더블 건호크 |KRName=Double Gunhawk
|DE=Falkenschuss|DEName=Hayabusa Shot
|DE=Falkenschuss|DEName=Falcon Shot
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|FR=Tir de faucon |FRName=Falcon Shot
|FR=Tir de faucon |FRName=Falcon Shot
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{{BDSkills}}
{{BDSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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