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Double Gunhawk/ModA: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|sjXjwjaGxus|400}}</div>
{{#ev:youtube|sjXjwjaGxus|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|Bloodia2.png}}
| {{Force|Bloodia2.png}}<br>{{Force|Bloodia10.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Throw revolvers set to automatic fire mode up to 3 times.
| {{SkillType|SA|S|M}} Throw revolvers set to automatic fire mode up to 3 times.
|-
|-
|
|
| <font color="FFCC00">'''Tracking Hawk'''</font>
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to thrown an additional 2 times.
*Press the skill key to thrown an additional 2 times.
*When the revolvers return, the duration increases by 1 sec.
*When the revolvers return, the duration increases by 1 second.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
*Additional throws grant {{se||Super Armor}} and immunity against disable type status effects.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Rose}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
! Class         !! Level Required !! Base Skill
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Black Massacre]] || 99 || [[Double Gunhawk]]
| [[Black Massacre]] || 99 || [[Camilla#Others|[Force] Double Gunhawk (A)]]
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Mode !! rowspan=2 | Revolving Throw (Physical) !! colspan=3 |  Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3
|-
|-
| '''{{PvE}}''' || 200% || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
! rowspan=2 | Mode !! rowspan=2 | Revolving Throw<br>(Physical) !! colspan=3 | Max Hits Per Throw !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| '''{{PvP}}''' || 77%
|}
<br>
== Skill Information (12/23/2021 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Mode !! rowspan=2 | Revolving Throw (Physical) !! colspan=3 |  Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3
|-
|-
| '''{{PvE}}''' || 511% || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 511% || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 131%
| {{PvP}} || 131%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=12}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Light Double Gunhawk !! colspan=2 | Heavy Double Gunhawk
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! MP Cost !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|144|120}} || 14.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=511, 511, 511
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|pvp_dmg=131, 131, 131
|- style="background:{{ColorSel|CharLight|Rose}}"
|hits=4, 8, 12
! Normal !! Heavy !! Normal !! Heavy
|heavy=true
|-
|passive1=ECP System
! {{PvE}}
|append=1, Over Strike
| {{formatnum:{{#expr:(200*4)+(200*8)+(200*12)}}}}% || {{formatnum:{{#expr:((200*4)+(200*8)+(200*12))*1.44 round2}}}}%
}}
| {{formatnum:{{#expr:((200*4)+(200*8)+(200*12))*1.2}}}}% || {{formatnum:{{#expr:((200*4)+(200*8)+(200*12))*1.44*1.2 round2}}}}%
*Assumes single target.
|-
! {{PvP}}
| {{formatnum:{{#expr:(77*4)+(77*8)+(77*12)}}}}% || {{formatnum:{{#expr:((77*4)+(77*8)+(77*12))*1.44 round2}}}}%
| {{formatnum:{{#expr:((77*4)+(77*8)+(77*12))*1.2}}}}% || {{formatnum:{{#expr:((77*4)+(77*8)+(77*12))*1.44*1.2 round2}}}}%
|}
*Maximum damage on a single target.
<br>
<br>


== Total Damage (12/23/2021 KR Patch) ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr:(511*4)+(511*8)+(511*12)}}}}% || {{formatnum:{{#expr:((511*4)+(511*8)+(511*12))*1.44 round2}}}}%
| {{formatnum:{{#expr:((511*4)+(511*8)+(511*12))*1.2}}}}% || {{formatnum:{{#expr:((511*4)+(511*8)+(511*12))*1.44*1.2 round2}}}}%
|-  
! {{PvP}}
|  {{formatnum:{{#expr:(131*4)+(131*8)+(131*12)}}}}% || {{formatnum:{{#expr:((131*4)+(131*8)+(131*12))*1.44 round2}}}}%
| {{formatnum:{{#expr:((131*4)+(131*8)+(131*12))*1.2}}}}% || {{formatnum:{{#expr:((131*4)+(131*8)+(131*12))*1.44*1.2 round2}}}}%
|}
*Maximum damage on a single target.
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Evil''' trait changed to '''Heavy'''.
*'''Evil''' trait changed to '''Heavy'''.
|-
|-
| 12/23/2021 || - || colspan=2 align="left" |
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|'''Spinning Throw''' projectile speed and tracking range increased.}}
*{{buff|'''Spinning Throw''' projectile speed and tracking range increased.}}
|}
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR= 더블 건호크 |KRName=Double Gun Hawk
|KR= 더블 건호크 |KRName=Double Gunhawk
|DE=Falkenschuss|DEName=Falcon Shot
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|FR=Tir de faucon |FRName=Falcon Shot
|FR=Tir de faucon |FRName=Falcon Shot
|PL=Sokoli Strzał |PLName=Falcon Shot
|CN=双鹰回旋 |CNName=Double Hawk Boomerang
|CN=双鹰回旋 |CNName=Double Hawk Boomerang
}}
}}
<br>
<br>
{{BlMSkills}}
{{SkillNav - Black Massacre}}
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