Double Gunhawk/ModA: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|sjXjwjaGxus|400}}</div>
{{#ev:youtube|sjXjwjaGxus|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|Bloodia2.png}}<br>{{Force|Bloodia10.png}}
| {{Force|Bloodia2.png}}<br>{{Force|Bloodia10.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Throw revolvers set to automatic fire mode up to 3 times.
| {{SkillType|SA|S|M}} Throw revolvers set to automatic fire mode up to 3 times.
|-
|-
|
|
| <font color="FFCC00">'''Tracking Hawk'''</font>
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to thrown an additional 2 times.
*Press the skill key to thrown an additional 2 times.
*When the revolvers return, the duration increases by 1 sec.
*When the revolvers return, the duration increases by 1 second.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
*Additional throws grant {{se||Super Armor}} and immunity against disable type status effects.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! rowspan=2 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Revolving Throw<br>(Physical) !! colspan=3 | Max Hits Per Throw !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3
|-
|-
| '''{{PvE}}''' || 511% || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 511% || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 131%
| {{PvP}} || 131%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=12}}
|-
! colspan=2 | Light Double Gunhawk !! colspan=2 | Heavy Double Gunhawk
|-
! Attribute Effect !! MP Cost !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|144|120}} || 14.4 Seconds
|}
<br>
<br>


== Extra Information ==
== Total Damage ==
=== Total Damage ===
{{Damage|true|Rose
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|dmg=511, 511, 511
|-
|pvp_dmg=131, 131, 131
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[ECP System|Over Strike]]
|hits=4, 8, 12
|-
|heavy=true
! Normal !! Heavy !! Normal !! Heavy
|passive1=ECP System
|-
|append=1, Over Strike
| {{PvE}}
| {{formatnum:{{#expr:(511*4)+(511*8)+(511*12)}}}}% || {{formatnum:{{#expr:((511*4)+(511*8)+(511*12))*1.44 round2}}}}%
| {{formatnum:{{#expr:((511*4)+(511*8)+(511*12))*1.2}}}}% || {{formatnum:{{#expr:((511*4)+(511*8)+(511*12))*1.44*1.2 round2}}}}%
|-
| {{PvP}}
|  {{formatnum:{{#expr:(131*4)+(131*8)+(131*12)}}}}% || {{formatnum:{{#expr:((131*4)+(131*8)+(131*12))*1.44 round2}}}}%
| {{formatnum:{{#expr:((131*4)+(131*8)+(131*12))*1.2}}}}% || {{formatnum:{{#expr:((131*4)+(131*8)+(131*12))*1.44*1.2 round2}}}}%
|}
*Maximum damage on a single target.
<br>
 
{{ForceDifference
|<!--Character-->Rose
|<!--Original Features-->
*Throws guns in a fixed range that will return to user.
|<!--Changed Features-->
*Thrown guns will continuously track enemies for a set duration.
}}
}}
*Assumes single target.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR= 더블 건호크 |KRName=Double Gun Hawk
|KR= 더블 건호크 |KRName=Double Gunhawk
|DE=Falkenschuss|DEName=Falcon Shot
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|FR=Tir de faucon |FRName=Falcon Shot
|FR=Tir de faucon |FRName=Falcon Shot
|PL=Sokoli Strzał |PLName=Falcon Shot
|CN=双鹰回旋 |CNName=Double Hawk Boomerang
|CN=双鹰回旋 |CNName=Double Hawk Boomerang
}}
}}
<br>
<br>
{{SkillNav - Black Massacre}}
{{SkillNav - Black Massacre}}
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