Dragon Nest: Abyss: Difference between revisions

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*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Counter Swing:''' When knocked down, swing their club overhead.
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|[[File:DNA2.jpg|60px]]
|[[File:DNA2.jpg|60px]]
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*'''[[Magic Missile]]:''' The Shaman can perform an attack identical to Aisha's [[Magic Missile]].
*'''[[Magic Missile]]:''' The Shaman can perform an attack identical to Aisha's [[Magic Missile]].
*'''Heal:''' He is able to heal himself and mobs around him.
*'''Heal:''' He is able to heal himself and mobs around him.
*'''Counter Smack:''' When knocked down, swing their club overhead.
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|[[File:3-1-boss.jpg|60px]]
|[[File:3-1-boss.jpg|60px]]
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*'''Slash:''' A single slash attack.
*'''Slash:''' A single slash attack.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Counter Slash:''' When knocked down, swing their club overhead.
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|[[File:DNA3.jpg|60px]]
|[[File:DNA3.jpg|60px]]
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*'''Spear Combo:''' Stab players three times with its spear.
*'''Spear Combo:''' Stab players three times with its spear.
*'''Spear Throw:''' Throws his spear in a parabolic arc while in super armor.
*'''Spear Throw:''' Throws his spear in a parabolic arc while in super armor.
*'''Counter Slash:''' When knocked down, swing their club overhead.
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|[[File:3-3-1.jpg|60px]]
|[[File:3-3-1.jpg|60px]]
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*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Counter Swing:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
*Has a stoic threshold of 30 hits.  
*Has a stoic threshold of 30 hits.  
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*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Quake:''' He will violently swing his club to the ground, both in front and behind him.
*'''Quake:''' He will violently swing his club to the ground, both in front and behind him.
*'''Counter Swing:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
*Has a stoic threshold of 30 hits.  
*Has a stoic threshold of 30 hits.  
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*'''Slash:''' A single slash attack.
*'''Slash:''' A single slash attack.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Counter Slash:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
*Has a stoic threshold of 30 hits.  
*Has a stoic threshold of 30 hits.  
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*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Boomerang:''' A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
*'''Boomerang:''' A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
*'''Counter Slash:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
*Has a stoic threshold of 20 hits.  
*Has a stoic threshold of 20 hits.  
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*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
*'''Multiple Geyser:'''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
*'''Multiple Geyser:'''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
*'''Counter Smack:''' When knocked down, swing their club overhead.
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|[[File:Kayak SHShman Clone.png|60px]]
|[[File:Kayak SHShman Clone.png|60px]]
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*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
*'''Multiple Geyser:'''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
*'''Multiple Geyser:'''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
*'''Counter Smack:''' When knocked down, swing their club overhead.
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|[[File:Ancient_Bone_Dragon_Head.jpg|60px]]
|[[File:Ancient_Bone_Dragon_Head.jpg|60px]]
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