Dragon Nest: Abyss/fr: Difference between revisions

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**2 Luto's Passes is needed when entering Hell mode.
**2 Luto's Passes is needed when entering Hell mode.
*Must be Level 60 or higher.
*Must be Level 60 or higher.
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| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:SaurusGuardianFace.png|60px]]
|[[File:SaurusGuardianFace.png|60px]]
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|[[File:BoneGargoyleFace.png|60px]]
|[[File:BoneGargoyleFace.png|60px]]
|'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[Shrine of Dedication Entrance|Wyverns]].
|'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[Shrine of Dedication Entrance|Wyverns]].
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| General=<span style="display:none">{{</span>
| General=<span style="display:none">{{</span>
|[[File:BrainwashedLizardmanSaurusFace.png|60px]]
|[[File:BrainwashedLizardmanSaurusFace.png|60px]]
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<br>
<br>
-Has a stoic threshold of 20 hits.  
-Has a stoic threshold of 20 hits.  
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| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
|[[File:3-2-trap.jpg|60px]]
|[[File:3-2-trap.jpg|60px]]
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|'''Small Boulder''' - A small boulder that rolls down hills knocking down players and dealing minor damage.
|'''Small Boulder''' - A small boulder that rolls down hills knocking down players and dealing minor damage.
*You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
*You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
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| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|[[File:3-4-boss.jpg|60px]]
|[[File:3-4-boss.jpg|60px]]
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*Since you receive damage, you can trigger an effect that normally activates when attacked.
*Since you receive damage, you can trigger an effect that normally activates when attacked.
*You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
*You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
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| XSet={{tabs|name=2|tab1=Dragonic-Origin|contents1={{:DragOrg}} |tab2=(New) Dragonic-Force|contents2={{:DragFor}} |tab3=(Old) Dragonic-Caligo|contents3={{:DragCal}}}}
| XSet={{tabs|name=2|tab1=Dragonic-Origin|contents1={{:DragOrg}} |tab2=(New) Dragonic-Force|contents2={{:DragFor}} |tab3=(Old) Dragonic-Caligo|contents3={{:DragCal}}}}
| SBGM=
| SBGM=