Dragon Nest: Abyss/it: Difference between revisions

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{{DISPLAYTITLE:Abisso}}
{{DISPLAYTITLE:Abisso}}
{{Languages|3-x}}
{{Languages|Dragon Nest: Abyss}}






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{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Description:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Description:'''
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|-
|-
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<tabber>
{{tabs
NA=
|name=Req
|tab1=NA
|contents1=
*Complete all dungeons in Bethma on Very Hard.
*Complete all dungeons in Bethma on Very Hard.
*Have a Map of the Abyss in your inventory. (Hidden Map of the Abyss is needed when entering Hell mode)
*Have a Map of the Abyss in your inventory. (Hidden Map of the Abyss is needed when entering Hell mode)
*Must be Level 50 or higher. (If soloing, you can enter at level 48)
*Must be Level 50 or higher. (If soloing, you can enter at level 48)
|-|
|tab2=KR
KR=
|contents2=
*Complete all dungeons in Bethma on Very Hard.
*Complete all dungeons in Bethma on Very Hard.
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*Must be Level 60 or higher.
*Must be Level 60 or higher.
</tabber>
}}
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |  
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |  
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.<br>  
'''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.<br>  
*[[File:DNA2.jpg|60px]]
*[[File:DNA2.jpg|60px]]
'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br>  
'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br>  
*[[File:3-1-boss.jpg|60px]]
*[[File:3-1-boss.jpg|60px]]
'''Lizardman Warrior''' - Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br>  
'''Lizardman Warrior''' - Similar to the [[Dragon Road|Lizardman Warriors]] in [[Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br>  
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior''' - Similar to the [[3-3|Shadow Warrior]] in [[3-3|Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''.  This version only has one sword and so cannot transform it into a boomerang like the boss version.<br>  
'''Shadow Warrior''' - Similar to the [[Bethma Lake (Night)|Shadow Warrior]] in [[Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''.  This version only has one sword and so cannot transform it into a boomerang like the boss version.<br>  
*[[File:DNA3.jpg|60px]]
*[[File:DNA3.jpg|60px]]
'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br>
'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br>
*[[File:3-3-1.jpg|60px]]
*[[File:3-3-1.jpg|60px]]
'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[2-x]] it only gain super armor when hit from behind.
'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[Wally's Underground Laboratory]] it only gain super armor when hit from behind.
*These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.<br>
*These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.<br>
*[[File:3-4-1.jpg|60px]]
*[[File:3-4-1.jpg|60px]]
'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[5-1|Wyverns]].<br>
'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[Shrine of Dedication Entrance|Wyverns]].<br>
== General ==
== General ==
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Saurus General''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
'''Saurus General''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[3-4]].
'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[Dragon Nest|3-4]].
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Lizardman General''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
'''Lizardman General''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[3-3]].
'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[Bethma Lake (Night)|3-3]].
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Captain Vescoo''': This mob's attack is virtually similar to when it appears as a field boss in [[Bethma]].
'''Captain Vescoo''': This mob's attack is virtually similar to when it appears as a field boss in [[Bethma]].
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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:3-4-mboss.jpg|60px]]
*[[File:3-4-mboss.jpg|60px]]
'''Dark Berauk''' - A stronger version of the boss of [[3-2|Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.
'''Dark Berauk''' - A stronger version of the boss of [[Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.
<br>
<br>
'''Moves:'''
'''Moves:'''
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-8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br>
-8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br>
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[3-3|Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
<br>
<br>
'''Moves:'''
'''Moves:'''
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*It's still possible to avoid triggering the boulder. See [https://www.youtube.com/watch?v=evWDJM2LKN8 Video]. Only [[Yama Raja]] can use this trick.br>
*It's still possible to avoid triggering the boulder. See [https://www.youtube.com/watch?v=evWDJM2LKN8 Video]. Only [[Yama Raja]] can use this trick.br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Small Boulder''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.
'''Small Boulder''' - Similar to that of [[Underground Waterway|2-3]], there will be vents that will exert steam at regular intervals that can damage you.
*You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
*You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
|-
|-
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Kayak the Shadow Shaman''' - The boss from [[3-4|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
'''Kayak the Shadow Shaman''' - The boss from [[Dragon Nest|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
<br>
<br>
'''Moves:'''
'''Moves:'''
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*8/28/2013 KR:
*8/28/2013 KR:
**It won't summon any Gargoyles anymore. And Gargoyles will appear as normal mobs.
**It won't summon any Gargoyles anymore. And Gargoyles will appear as normal mobs.
{| class="wikitable collapsible collapsed"  
{| class="wikitable mw-collapsible mw-collapsed"  
! style="background:#f7812b; color:#FFFFFF;" | '''Tactics'''
! style="background:#f7812b; color:#FFFFFF;" | '''Tactics'''
|-
|-
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*The Light element may prove useful with this boss, as it creates windows of opportunities for attacking, Aisha's [[Binding Circle]] is also effective.<br/>
*The Light element may prove useful with this boss, as it creates windows of opportunities for attacking, Aisha's [[Binding Circle]] is also effective.<br/>
*It is best to mana-break (hold Z up to 100MP) if you are hit by his combo attacks, such as '''Dragon Fire''' and '''Aerial Dragon Fire''', to minimize the damage you receive.
*It is best to mana-break (hold Z up to 100MP) if you are hit by his combo attacks, such as '''Dragon Fire''' and '''Aerial Dragon Fire''', to minimize the damage you receive.
*Large AoE moves such as [[Dimension Link Guardian]], [[Gungnir]], [[Nuclear]], [[Valkyrie's Javelin]], [[Sword Fire]], [[Crescent Kick]], [[Meteor Shower]], [[Blizzard Shower]], and [[Aceldama]] work very well against this boss.  Most of these are especially effective when the boss is using his '''Dragon Fire''' attack.
*Large AoE moves such as [[Dimension Link - Guardian]], [[Gungnir]], [[Nuclear]], [[Valkyrie's Javelin]], [[Sword Fire]], [[Crescent Kick]], [[Meteor Shower]], [[Blizzard Shower]], and [[Aceldama]] work very well against this boss.  Most of these are especially effective when the boss is using his '''Dragon Fire''' attack.
*Ravens can use [[Burning Rush]] to stay in place whenever the Dragon attacks, and then follow up with [[Valkyrie's Javelin]] for the damage. It can help prevent you from getting hit by '''Dragon Fire''' and his other moves which throw you. (In NA this has been patched. Meaning you will still stay in place, but will still receive damage from the dragon.)
*Ravens can use [[Burning Rush]] to stay in place whenever the Dragon attacks, and then follow up with [[Valkyrie's Javelin]] for the damage. It can help prevent you from getting hit by '''Dragon Fire''' and his other moves which throw you. (In NA this has been patched. Meaning you will still stay in place, but will still receive damage from the dragon.)
**Elswords may use [[Stoic]] for the same purpose.
**Elswords may use [[Stoic]] for the same purpose.
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**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape its attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape its attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
*A simple, effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
*A simple, effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Action Speed lowering effects make keeping the dragon stun-locked much easier as Action Speed is also responsible for the speed in recovering from hit stun.
<br>
<br>
|}
|}
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! width="300" | Set Bonus
! width="300" | Set Bonus
|-
|-
| [[Image:3-xaccA.png|center|3-xaccA.png]]
| [[File:3-xaccA.png|center|3-xaccA.png]]
| Dragonic-Caligo Sting
| Dragonic-Caligo Sting
| All
| All
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'''3 Pieces Effect:'''
'''3 Pieces Effect:'''


Critical Hit Rate +3%
Critical +3%
----
----
'''4 Pieces Effect:'''
'''4 Pieces Effect:'''
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Accuracy +2%
Accuracy +2%


Critical Hit Rate +1%
Critical +1%
----
----


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'''ONLY IN DUNGEON'''
'''ONLY IN DUNGEON'''
|-
|-
| [[Image:3-xtopA.png|center|3x-topA.png]]
| [[File:3-xtopA.png|center|3x-topA.png]]
| Dragonic-Caligo Top Piece
| Dragonic-Caligo Top Piece
| All
| All
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Critical +1%
Critical +1%
|-
|-
| [[Image:3-xpantsA.png|center|3-xpantsA.png]]
| [[File:3-xpantsA.png|center|3-xpantsA.png]]
| Dragonic-Caligo Bottom Piece
| Dragonic-Caligo Bottom Piece
| All
| All
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Critical +1%
Critical +1%
|-
|-
| [[Image:3-xgloveA.png|center|3-xgloveA.png]]
| [[File:3-xgloveA.png|center|3-xgloveA.png]]
| Dragonic-Caligo Gloves
| Dragonic-Caligo Gloves
| All
| All
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Action Speed +1%
Action Speed +1%
|-
|-
| [[Image:3-xbootA.png|center|3-xbootA.png]]
| [[File:3-xbootA.png|center|3-xbootA.png]]
| Dragonic-Caligo Shoes
| Dragonic-Caligo Shoes
| All
| All
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Jump Speed +3%
Jump Speed +3%
|-
|-
| [[Image:3-xweapA.png|center|3x-weapA.png]]
| [[File:3-xweapA.png|center|3x-weapA.png]]
| Dragonic-Caligo Weapon
| Dragonic-Caligo Weapon
| All
| All
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*In the earliest versions of this stage there was no Ancient Bone Dragon, the player would fight Kayak the Shadow Shaman along with his clone and two ordinary Lizardmen and the stage would be cleared after they were defeated without the summoning of the Ancient Bone Dragon being successful.
*In the earliest versions of this stage there was no Ancient Bone Dragon, the player would fight Kayak the Shadow Shaman along with his clone and two ordinary Lizardmen and the stage would be cleared after they were defeated without the summoning of the Ancient Bone Dragon being successful.
*If a player looks to the right edge of the stage while fighting '''Kayak the Shadow Shaman''' they may see the name '''Ancient Bone Dragon''' floating in the air, this is because the dragon has already been placed into that room as an enemy and is waiting to be activated after Kayak's death.
*If a player looks to the right edge of the stage while fighting '''Kayak the Shadow Shaman''' they may see the name '''Ancient Bone Dragon''' floating in the air, this is because the dragon has already been placed into that room as an enemy and is waiting to be activated after Kayak's death.
**The dragon may be de-buffed by Elemental Masters with the [[Abundance of Energy]] passive before it has properly spawned due to this.
**The dragon may be de-buffed by Elemental Masters with the [[Weaken Aura]] passive before it has properly spawned due to this.
**Also due to this, the wait time on '''Aerial Dragon Fire''' has already expired before it has properly spawned and it may use it right at the start of the fight.
**Also due to this, the wait time on '''Aerial Dragon Fire''' has already expired before it has properly spawned and it may use it right at the start of the fight.
**A very rare glitch sometimes occurs where the dragon is activated prematurely and the player is then forced to fight both Kayak and the Ancient Bone Dragon at the same time because of this as well.
**A very rare glitch sometimes occurs where the dragon is activated prematurely and the player is then forced to fight both Kayak and the Ancient Bone Dragon at the same time because of this as well.
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| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" valign="top"|
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" valign="top"|
=== Dungeon ===
=== Dungeon ===
[http://www.youtube.com/watch?v=ybuH_w31xpE '''''music018_stage''''']
[http://www.youtube.com/watch?v=UmZFwnDrBRw '''''music018_stage''''']


[http://www.youtube.com/watch?v=xAVrtxgBcFs '''''music019_stage''''']
[http://www.youtube.com/watch?v=DwibAlaIZkk '''''music019_stage''''']


[http://www.youtube.com/watch?v=mPNtxmifAt0 '''''music022_stage''''']
[http://www.youtube.com/watch?v=mPNtxmifAt0 '''''music022_stage''''']
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=== Luto Mode ===
=== Luto Mode ===


[https://www.youtube.com/watch?v=uVKoXEUjAPU '''''music033_stage''''']
[https://www.youtube.com/watch?v=AG4Az5OBDso '''''music033_stage''''']


=== Boss ===
=== Boss ===
[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
[http://www.youtube.com/watch?v=1sgY6ITB-Ho '''''music011_boss''''']
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
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