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Dragon Nest: Abyss/it: Difference between revisions

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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |  
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |  
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.<br>  
'''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.<br>  
*[[File:DNA2.jpg|60px]]
*[[File:DNA2.jpg|60px]]
'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br>  
'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br>  
*[[File:3-1-boss.jpg|60px]]
*[[File:3-1-boss.jpg|60px]]
'''Lizardman Warrior''' - Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br>  
'''Lizardman Warrior''' - Similar to the [[Dragon Road|Lizardman Warriors]] in [[Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br>  
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior''' - Similar to the [[3-3|Shadow Warrior]] in [[3-3|Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''.  This version only has one sword and so cannot transform it into a boomerang like the boss version.<br>  
'''Shadow Warrior''' - Similar to the [[Bethma Lake (Night)|Shadow Warrior]] in [[Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''.  This version only has one sword and so cannot transform it into a boomerang like the boss version.<br>  
*[[File:DNA3.jpg|60px]]
*[[File:DNA3.jpg|60px]]
'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br>
'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br>
*[[File:3-3-1.jpg|60px]]
*[[File:3-3-1.jpg|60px]]
'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[Wally's Underground Laboratory]] it only gain super armor when hit from behind.
'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[Wally's Underground Laboratory]] it only gain super armor when hit from behind.
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'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[5-1|Wyverns]].<br>
'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[Shrine of Dedication Entrance|Wyverns]].<br>
== General ==
== General ==
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Saurus General''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
'''Saurus General''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[3-4]].
'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[Dragon Nest|3-4]].
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Lizardman General''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
'''Lizardman General''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[3-3]].
'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[Bethma Lake (Night)|3-3]].
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Captain Vescoo''': This mob's attack is virtually similar to when it appears as a field boss in [[Bethma]].
'''Captain Vescoo''': This mob's attack is virtually similar to when it appears as a field boss in [[Bethma]].
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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:3-4-mboss.jpg|60px]]
*[[File:3-4-mboss.jpg|60px]]
'''Dark Berauk''' - A stronger version of the boss of [[3-2|Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.
'''Dark Berauk''' - A stronger version of the boss of [[Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.
<br>
<br>
'''Moves:'''
'''Moves:'''
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-8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br>
-8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br>
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[3-3|Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
<br>
<br>
'''Moves:'''
'''Moves:'''
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Kayak the Shadow Shaman''' - The boss from [[3-4|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
'''Kayak the Shadow Shaman''' - The boss from [[Dragon Nest|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
<br>
<br>
'''Moves:'''
'''Moves:'''
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**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape its attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape its attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
*A simple, effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
*A simple, effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Action Speed lowering effects make keeping the dragon stun-locked much easier as Action Speed is also responsible for the speed in recovering from hit stun.
<br>
<br>
|}
|}
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! width="300" | Set Bonus
! width="300" | Set Bonus
|-
|-
| [[Image:3-xaccA.png|center|3-xaccA.png]]
| [[File:3-xaccA.png|center|3-xaccA.png]]
| Dragonic-Caligo Sting
| Dragonic-Caligo Sting
| All
| All
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'''ONLY IN DUNGEON'''
'''ONLY IN DUNGEON'''
|-
|-
| [[Image:3-xtopA.png|center|3x-topA.png]]
| [[File:3-xtopA.png|center|3x-topA.png]]
| Dragonic-Caligo Top Piece
| Dragonic-Caligo Top Piece
| All
| All
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Critical +1%
Critical +1%
|-
|-
| [[Image:3-xpantsA.png|center|3-xpantsA.png]]
| [[File:3-xpantsA.png|center|3-xpantsA.png]]
| Dragonic-Caligo Bottom Piece
| Dragonic-Caligo Bottom Piece
| All
| All
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Critical +1%
Critical +1%
|-
|-
| [[Image:3-xgloveA.png|center|3-xgloveA.png]]
| [[File:3-xgloveA.png|center|3-xgloveA.png]]
| Dragonic-Caligo Gloves
| Dragonic-Caligo Gloves
| All
| All
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'''Lv46 Gloves:'''
'''Lv46 Gloves:'''


Attack Speed +1%
Action Speed +1%
|-
|-
| [[Image:3-xbootA.png|center|3-xbootA.png]]
| [[File:3-xbootA.png|center|3-xbootA.png]]
| Dragonic-Caligo Shoes
| Dragonic-Caligo Shoes
| All
| All
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Jump Speed +3%
Jump Speed +3%
|-
|-
| [[Image:3-xweapA.png|center|3x-weapA.png]]
| [[File:3-xweapA.png|center|3x-weapA.png]]
| Dragonic-Caligo Weapon
| Dragonic-Caligo Weapon
| All
| All
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Critical +2%
Critical +2%


Attack Speed +1%
Action Speed +1%


1% chance for Splash Fire Damage<br />(Gives targets a burn state, will hit more than 1 target)
1% chance for Splash Fire Damage<br />(Gives targets a burn state, will hit more than 1 target)
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| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" valign="top"|
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" valign="top"|
=== Dungeon ===
=== Dungeon ===
[http://www.youtube.com/watch?v=ybuH_w31xpE '''''music018_stage''''']
[http://www.youtube.com/watch?v=UmZFwnDrBRw '''''music018_stage''''']


[http://www.youtube.com/watch?v=xAVrtxgBcFs '''''music019_stage''''']
[http://www.youtube.com/watch?v=DwibAlaIZkk '''''music019_stage''''']


[http://www.youtube.com/watch?v=mPNtxmifAt0 '''''music022_stage''''']
[http://www.youtube.com/watch?v=mPNtxmifAt0 '''''music022_stage''''']
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=== Luto Mode ===
=== Luto Mode ===


[https://www.youtube.com/watch?v=uVKoXEUjAPU '''''music033_stage''''']
[https://www.youtube.com/watch?v=AG4Az5OBDso '''''music033_stage''''']


=== Boss ===
=== Boss ===
[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
[http://www.youtube.com/watch?v=1sgY6ITB-Ho '''''music011_boss''''']
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
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