Dritt · Attentat: Difference between revisions

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__NOTOC__{{Languages|Dritt · Attentat}}
__NOTOC__{{Languages|Dritt · Attentat}}
<div style="float: right;">{{#ev:youtube|sXbLffq3ap4|300}}</div>
{{#ev:youtube|sXbLffq3ap4|400|right}}
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| [[File:LESA3.png]]
| [[File:LESA3.png]]
| {{SkillType|SA|T}} Give shock to the nearest enemy within the fanwise radius ahead and throw a dagger to the hit enemy.
| {{SkillType|SA|T}} Give shock to the nearest enemy within the fanwise radius ahead and throw a dagger to the hit enemy. Tracking radius is reduced by 30% in PvP.
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|{{SkillText|Dritt Attentat}}
|<font color="00ffcc">'''Silent Assassination'''</font>
*Penetrates all targets.
*Damage increased by 10% per {{se||Bleed}} stack.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
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|- style="background:{{ColorSel|CharLight|Ain}}"
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! Class           !! Level Required
! Class !! Level Required
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| [[Lofty: Executor]] || 30
| [[Lofty: Executor]] || 30
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== Skill Information ==
== Skill Information ==
==={{PvE}}===
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{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! Silent Assassination || colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Damage Increase Per [[Status Effects/Bleed|Bleed]] Stack || colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
! Impact !! Dagger Throw !!  Impact !! Dagger Throw
|-
|-
| align="left" | 30 || rowspan=2 | 543% || rowspan=2 | 519% || 10% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
! Impact !! Dagger Throw !! Dagger Throw Damage Increase !! Impact !! Dagger Throw
|-
|-
| align="left" | [Enhanced] || 15%
| colspan="8" | '''Normal'''
|}
|-
 
| {{PvE}} || 571% || 545% || rowspan=2 | 10% x {{se||Bleed}} Stacks || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
==={{PvP}}===
|-
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
| {{PvP}} || 216% || 208%
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
| colspan="8" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Ain}}"
! Impact !! Dagger Throw
|-
|-
| align="left" | 30 || rowspan=2 | 206% || rowspan=2 | 198%
| {{PvE}} || 571% || 545% || rowspan=2 | 15% x {{se||Bleed}} Stacks || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 216% || 208%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ain|Dritt · Attentat|Light, Critical|mp=100}}
|- style="background:{{ColorSel|CharLight|Ain}}"
<br>
! colspan=2 | Light Dritt · Attentat !! colspan=2 | Critical Dritt · Attentat
 
|- style="background:{{ColorSel|CharLight|Ain}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Ain
|- style="background:{{ColorSel|CharLight|Ain}}"
|dmg=571, 545
! MP Usage !! MP Usage
|pvp_dmg=216, 208
|-
|hits=1, 3
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Critical|120}} || 120 MP
|dmg_max=i, i*1.45
|}
|pvp_dmg_max=i, i*1.45
}}
*Damage ranges from 0~3 stacks of {{se||Bleed}} on a single target.
<br>
 
== Related Skills ==
{{SkillTable
|LEP1.png; Continuous Projection;
AmTP1.png; Reinforced Projection;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The daggers consume the bleeding stacks for their damage increase, but only on the initially hit enemy, not on any enemies the daggers hit afterwards.
*The daggers consume the bleeding stacks for their damage increase, but only on the initially hit enemy, not on any enemies the daggers hit afterwards.
*The Impact will also increase in damage from the bleeding stacks on the initial target.
*'''Dritt · Attentat''' can deal up to {{formatnum:{{#expr: 543 + 519*3}}}}% ({{formatnum:{{#expr: 206 + 198*3}}}}% in PvP) Physical Damage.
*The skill will keep increasing in damage as long as it penetrates through bleeding enemies. It will use the damage dealt and then increase that by however many bleeding stacks are on the new target.
*The skill will keep increasing in damage as long as it penetrates through bleeding enemies. It will use the damage dealt and then increase that by however many bleeding stacks are on the new target.
**For example, at '''[Enhanced]''', if there are 5 enemies in a row all with 3 bleeding stacks, the 5th enemy in the row would take 413% x1.45 x1.45 x1.45 x1.45 x1.45 = 2,647.22% Physical Damage per dagger.
**For example, at '''[Enhanced]''', if there are 5 enemies in a row all with 3 bleeding stacks, the 5th enemy in the row would take {{formatnum:{{#expr: 545*1.45*1.45*1.45*1.45*1.45 round 2}}}}% ({{formatnum:{{#expr: 208*1.45*1.45*1.45*1.45*1.45 round 2}}}}% in PvP) Physical Damage per dagger.
*The '''Impact''' part of the skill will not target objects such as doors or boxes and the skill will fail to activate if no other suitable targets are nearby.
*The '''Impact''' part of the skill will not target objects such as doors or boxes and the skill will fail to activate if no other suitable targets are nearby.
**The '''Dagger Throw''' part will still target these objects, even when better targets are around, despite being unable to do damage to them either.
**The '''Dagger Throw''' part will still target these objects, even when better targets are around, despite being unable to do damage to them either.
<br>


== Trivia ==
== Trivia ==
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== Updates ==
==Updates==
*12/29/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
**Fixed issue where Dagger Throw cannot homing sometimes.
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*02/23/2017 (KR) / 3/15/2017 (NA)
! colspan=2 | Date !! colspan=2 | Changes
**Damage decreased.
|-
*04/27/2017 KR
! KR !! NA !! PvE !! PvP
**PvE damage increased.
|-
**PvP Impact damage increased.
| 12/15/2016 || 12/21/2016 || colspan=2 align="left" |
*04/05/2018 (KR) / 04/18/2018 (NA)
*'''Dritt · Attentat''' added.
**Damage increased.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*Fixed issue where Dagger Throw cannot homing sometimes.
|-
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{buff|Impact damage increased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/28/2018 || 07/11/2018 || align="left" |
*None
| align="left" |
*{{nerf|Vertical tracking radius decreased by 30%.}}
|}
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{{SkillNav - Lofty: Executor}}
{{LESkills}}
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