Dritt · Attentat: Difference between revisions

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*'''Dritt · Attentat''' can deal up to {{formatnum:{{#expr: 571 + 545*3*1.45}}}}% ({{formatnum:{{#expr: 216 + 208*3*1.45}}}}% in PvP) Physical Damage on a single target with 3 Bleeding stacks.
*'''Dritt · Attentat''' can deal up to {{formatnum:{{#expr: 571 + 545*3*1.45}}}}% ({{formatnum:{{#expr: 216 + 208*3*1.45}}}}% in PvP) Physical Damage on a single target with 3 Bleeding stacks.
*The skill will keep increasing in damage as long as it penetrates through bleeding enemies. It will use the damage dealt and then increase that by however many bleeding stacks are on the new target.
*The skill will keep increasing in damage as long as it penetrates through bleeding enemies. It will use the damage dealt and then increase that by however many bleeding stacks are on the new target.
**For example, at '''[Enhanced]''', if there are 5 enemies in a row all with 3 bleeding stacks, the 5th enemy in the row would take 413% x1.45 x1.45 x1.45 x1.45 x1.45 = 2,647.22% Physical Damage per dagger.
**For example, at '''[Enhanced]''', if there are 5 enemies in a row all with 3 bleeding stacks, the 5th enemy in the row would take {{formatnum:{{#expr: 545*3*1.45*1.45*1.45*1.45*1.45}}}}% ({{formatnum:{{#expr: 208*3*1.45*1.45*1.45*1.45*1.45}}}}% in PvP) Physical Damage per dagger.
*The '''Impact''' part of the skill will not target objects such as doors or boxes and the skill will fail to activate if no other suitable targets are nearby.
*The '''Impact''' part of the skill will not target objects such as doors or boxes and the skill will fail to activate if no other suitable targets are nearby.
**The '''Dagger Throw''' part will still target these objects, even when better targets are around, despite being unable to do damage to them either.
**The '''Dagger Throw''' part will still target these objects, even when better targets are around, despite being unable to do damage to them either.
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