Dual Buster: Difference between revisions

Changed Skill Traits to use template! (mostly)
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__NOTOC__{{Languages|Dual Buster}}
__NOTOC__{{Languages|Dual Buster}}
{{ForceSkillTabs
|Character=Chung
}}
<div style="float: right;">
<div style="float: right;">
{{tabs
{{tabs
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|tab1=Normal
|tab1=Normal
|contents1=
|contents1=
{{#ev:youtube|ZF-NPHEc2NM|300}}
{{#ev:youtube|SQb6rRTmQDM|400}}
|tab2=[Enhanced]
|tab2=[Enhanced]
|contents2=
|contents2=
{{#ev:youtube|KsPCRGV6yNw|300}}
{{#ev:youtube|mHGi82Z-6GM|400}}
}}</div>
}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_DUALBUSTER.png]]<br>
| [[File:SI_DUALBUSTER.png]]
| {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping.  
| {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping.  
|-
|-
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| {{SkillText|True|DualBuster}}
| {{SkillText|True|DualBuster}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Shooting Guardian]] || 15
| [[Shooting Guardian]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magical Damage (Magical) !! colspan=2 | Number of Penetrations!! rowspan=2 | Max Hits !! rowspan=2 | Cannonball Gain !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Character Level !! rowspan=2 | Damage (Magical) !! colspan=2 | Penetrating Hit !! rowspan=2 | Max Hits !! rowspan=2 | Ammo Reloaded !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Awakening !! Initial !! Recast
! Normal !! Awakening !! Initial !! Recast
|-
|-
| align="left" | 15 || rowspan="2" | 919% || rowspan="2" | 1 || rowspan="2" | Infinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || N/A || rowspan="2"| 7 Seconds
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | N/A || rowspan="2"| 7 Seconds
|-
| {{PvP}} || 494%
|-
|-
| align="left" | [Enhanced] || 50 MP
| colspan="9" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Character Level !! Damage (Magical)
|-
|-
| align="left" | 15 || rowspan="2" | 367%
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | 50 MP || rowspan="2"| 7 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 494%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Dual Buster|Light, Absorbing|mp=Initial: 80 MP<br>{{tt|Recast: 40|'''Final Enhanced Skill'''}}||200}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=4 | Light Dual Buster !! Absorbing Dual Buster
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=1297
! colspan=2 | MP Usage
|pvp_dmg=494
|-
|hits=2
| 20 || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 80 MP || N/A || rowspan=2 | {{SkillText|Absorbing|200}}
}}
|-
*Damage calculations exclude the '''[Enhanced]''' double cast.
| [Enhanced] || 40 MP
<br>
|}
 
== Related Skills ==
{{SkillTable
|
SI_RemodelMag.PNG; Remodel Magazine;
DCTrans4.png; Awakened Will: Deadly Chaser;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Dual Buster may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
*'''Dual Buster''' may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
**If used backwards (bullets against shield) the attack will count as a back hit.
**If used backwards (bullets against shield) the attack will count as a back hit.
*In the midst of the skill while in air to the flip at the landing, you are invincible. Useful for dodging security lasers in Altera Core and also dodging the Nasod King's giant chest laser (Used only when the central core is being attacked).
*The skill's iframes last until you roll on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from '''[Enhanced]''' can also only be used after the roll finishes.
**This also means as long as Chung remains in the air, he will be invincible.
*As you land on the ground and roll over, you can cut the end lag of the skill by initiating a dash in the direction you came from, allowing for quicker movement.
*This skill can be used while in Heavy Stance.
*This skill can be used while in [[Freiturnier#Heavy Stance|Heavy Stance]].
*'''Dual Buster''' shots do not have ricocheting properties.
*'''Dual Buster''' shots do not have ricocheting properties.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease, the skill can be looped indefinitely on itself so long as you have the MP.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP.
*As '''Chung''' lands on the ground and rolls over, the player can cut the end lag of the Skill by initiating a Dash in the direction Chung came from, allowing for quicker movement.
<br>
<br>


== Updates ==
==Updates==
*03/29/2012 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Decreased MP Usage, from 100 MP to 80 MP.
|-
*06/27/2013 KR
! colspan=2 | Date !! colspan=2 | Changes
**Decreased MP Usage, from 80 MP to 70 MP.
|-
*08/20/2015 KR
! KR !! NA !! PvE !! PvP
**Increased MP Usage, from 70 MP to 100 MP.
|-
**Reloads 1 cannonball when casting.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*01/12/2017 KR
*'''Dual Buster''' added.
**Damage decreased.
|-
*04/27/2017 KR
| 03/29/2012 || - || colspan=2 align="left" |
**PvE damage increased.
*{{buff|Decreased MP Usage, from 100 MP to 80 MP.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*{{buff|Decreased MP Usage, from 80 MP to 70 MP.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|Reloads 1 cannonball when casting.}}
*{{nerf|Increased MP Usage, from 70 MP to 100 MP.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=듀얼 버스터 |KRName=Dual Buster
|KR=듀얼 버스터 |KRName=Dual Buster
|FR=Coup double |FRName=Dual strike
|FR=Coup double |FRName=Dual Strike
|JP=デュアルバスター |JPName=Dual Buster
|JP=デュアルバスター |JPName=Dual Buster
|CN=双重射击 |CNName=Dual Shot
|CN=双重射击 |CNName=Dual Shot
|DE=Doppelschuss |DEName=Dual Shot
|IT=Doppio Sparo |ITName=Dual Shot
|ES= Disparo doble |ESName=Dual Shot
|PL=Podwójny Strzał |PLName=Dual Shot
|BR=Tiro Duplo |BRName=Dual Shot
}}
}}
<br>
<br>
{{SGSkills}}
{{SkillNav - Shooting Guardian}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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