Dual Buster: Difference between revisions

Changed Skill Traits to use template! (mostly)
m (Text replacement - "{{ADSquareSkill}}" to "")
(Changed Skill Traits to use template! (mostly))
 
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| {{SkillText|True|DualBuster}}
| {{SkillText|True|DualBuster}}
|}
|}
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{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Magic Damage<br>(Magical) !! colspan=2 | Number of<br>Penetrations!! rowspan=2 | Max Hits !! rowspan=2 | Cannonball<br>Gain !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Magical Damage (Magical) !! colspan=2 | Number of Penetrations!! rowspan=2 | Max Hits !! rowspan=2 | Cannonball Gain !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Normal !! Awakening !! Initial !! Recast
! Normal !! Awakening !! Initial !! Recast
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
<!--{{Traits|Chung|Dual Buster|Light, Absorbing|mp=100||200}}-->
{{Traits|Chung|Dual Buster|Light, Absorbing|mp=Initial: 80 MP<br>{{tt|Recast: 40|'''Final Enhanced Skill'''}}||200}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Stage !! colspan=3 | Light Dual Buster !! Absorbing Dual Buster
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
|-
! colspan=2 | MP Usage
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 80 MP || N/A || rowspan=2 | {{SkillText|Absorbing|200}}
|-
| [Enhanced] || 40 MP
|}
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*'''Dual Buster''' may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
*'''Dual Buster''' may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
**If used backwards (bullets against shield) the attack will count as a back hit.
**If used backwards (bullets against shield) the attack will count as a back hit.
*The skill's iframes last until '''Chung''' rolls on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from [Enhanced] can also only be used after the roll finishes.
*The skill's iframes last until you roll on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from '''[Enhanced]''' can also only be used after the roll finishes.
*As '''Chung''' lands on the ground and rolls over, the player can cut the end lag of the skill by initiating a dash in the direction Chung came from, allowing for quicker movement.
*As you land on the ground and roll over, you can cut the end lag of the skill by initiating a dash in the direction you came from, allowing for quicker movement.
*This skill can be used while in Heavy Stance.
*This skill can be used while in [[Freiturnier#Heavy Stance|Heavy Stance]].
*'''Dual Buster''' shots do not have ricocheting properties.
*'''Dual Buster''' shots do not have ricocheting properties.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP.
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