ECP System: Difference between revisions

445 bytes added ,  23 December 2023
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(Nevermind. It never was based off that. Still 10 ECP/s.)
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<includeonly>{{#arraydefine:ECP System|1.2, 1.2}}</includeonly><noinclude>{{Languages|ECP_System}}
<includeonly>{{#arraydefine:ECP System|1.2, 1.2}}</includeonly><noinclude>{{Languages|ECP_System}}
Every character in Elsword has their own unique features that set them apart from other characters.


== ECP System==
== ECP System==
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=== ECP Gauge ===
=== ECP Gauge ===
The yellow bar below your MP bar contains 70 ECP, which certain skills called '''ECP Using Skills''' will use instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground {{CX}} combos, as well as by a few additional skills. If any '''ECP''' is missing, it will slowly start recovering at 5 points per second.
The yellow bar below your MP bar contains 70 ECP, which certain skills called '''ECP Using Skills''' will use instead of MP. ECP points will also be consumed when switching weapons during combos, performing the last {{CX}} of ground combos as well as some combos from [[Tempest Burster]]'s path and some additional skills. If any '''ECP''' is missing, it will slowly start recovering at 5 points per second.


Once the gauge is completely depleted, '''Over Strike''' will be activated.<br>[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
Once the gauge is completely depleted, '''Over Strike''' will be activated.<br>[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
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=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use most '''ECP Using Skills''' while '''Over Strike''' is active unless through specific passive effects, but Weapon Switching is still allowed. The ECP gauge will recover faster during '''Over Strike''', at 10 points per second.
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use most '''ECP Using Skills''' while '''Over Strike''' is active unless through specific passive effects, but Weapon Switching is still allowed. The ECP gauge will recover faster during '''Over Strike''', at 10 points per second.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! colspan=5 | {{se|267|Over Strike Mode}}  
! rowspan=2 | Mode !! colspan=5 | {{se|267|Over Strike Mode}}  
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
|-
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds
| {{PvE}} || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 20%
| {{PvP}} || 20%
|}
|}


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*{{CR}} '''<font color=#f89b01>Automatic Pistols</font>''': Firearms which fire quick multiple shots, burning 2 MP at set intervals. Their damage is the lowest of all of Rose's guns and their range is about the same as Hand Cannons.
*{{CR}} '''<font color=#f89b01>Automatic Pistols</font>''': Firearms which fire quick multiple shots, burning 2 MP at set intervals. Their damage is the lowest of all of Rose's guns and their range is about the same as Hand Cannons.
*{{CD}} '''<font color=#81bb0a>Hand Cannons</font>''': Firearms which deal the highest damage of all of Rose's guns, but they're also the slowest. The range of the blast is a bit lower than that of Revolvers.
*{{CD}} '''<font color=#81bb0a>Hand Cannons</font>''': Firearms which deal the highest damage of all of Rose's guns, but they're also the slowest. The range of the blast is a bit lower than that of Revolvers.
During the {{CRoX}} combo, you are able to switch weapons by holding the special action key ([V] by default) and tapping the respective arrow key.
During the [[File:RoX.png|26px]] combo, you are able to switch weapons by holding the special action key ([V] by default) and tapping the respective arrow key.
<br>
<br>


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<br>
<br>


== Commands that consume ECP ==
<tabber class="tabber-vertical fancy cell-color-black">
\\Rose=
{| class="wikitable" style="font-weight: bold;"
! rowspan=4 | Idle/Walking
| {{CRI}}{{CX}}{{CX}}{{CX}}{{CIO|X}}
|-
| {{CMI}}{{CX}}{{CX}}{{CIO|X}}
|-
| {{CAGI}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CIO|X}}
|-
| {{CHCI}}{{CX}}{{CIO|X}}
|}
\\Tempest Burster=
{| class="wikitable" style="font-weight: bold;"
! Idle/Walking
! Heavy Barrel
| {{CHCI}}{{CX}}{{CX}}{{CIO|X}}
|-
! Air Dash<br>{{CDRU}}{{CRI}}{{CMI}}{{CAGI}}{{CHCI}}
! Storm Trooper
| {{CX}}{{CIO|Z}}
|-
! Jump <br> {{CU}}{{CRI}}{{CMI}}{{CAGI}}{{CHCI}}
! Tempest Burster
| {{CX}}{{CX}}{{CIO|Z}}
|}
</tabber>
== ECP Related Skills ==
== ECP Related Skills ==
{{Tabber
<tabber class="tabber-vertical fancy cell-color-black">
|Base Rose=<dfn>{{</dfn>
\\Rose=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! ECP Use/Gain
! Class !! Skill Name !! ECP Use/Gain
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|-
|-
| [[File:RoseSkill6.png|27px]] [[Needle Sobat]] || -35
| [[File:RoseSkill6.png|27px]] [[Needle Sobat]] || -35
|}<dfn>}}</dfn>
|}
|Tempest Burster=<dfn>{{</dfn>
\\Tempest Burster=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! ECP Use/Gain
! Class !! Skill Name !! ECP Use/Gain
|-
|-
| [[Heavy Barrel]] || [[File:HeavyBarrel1.png|27px]] [[Cannonball]] || -35
| [[Heavy Barrel]] || [[File:HeavyBarrelSkill1.png|27px]] [[Cannonball]] || -35
|-
|-
| [[Heavy Barrel]] || [[File:HeavyBarrel4.png|27px]] [[Steyr Antitank]] [[Steyr Antitank/ModA|(A)]] || -35
| [[Heavy Barrel]] || [[File:HeavyBarrelSkill3.png|27px]] [[Steyr Antitank]] [[Steyr Antitank/ModA|(A)]] || -35
|-
|-
| [[Heavy Barrel]] || [[File:HeavyBarrel9.png|27px]] [[Miracle Vision]] || -35
| [[Heavy Barrel]] || [[File:HeavyBarrelSkill8.png|27px]] [[Miracle Vision]] || -35
|-
|-
| [[Storm Trooper]] || [[File:StormTrooper1.png|27px]] [[PT-15 Prototype]] || -35
| [[Storm Trooper]] || [[File:StormTrooper1.png|27px]] [[PT-15 Prototype]] || -35
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|-
|-
| [[Storm Trooper#Transcendence|Storm Trooper: Transcendent]] || [[File:StTTrans2.png|27px]] [[Dust Shot]] || -35
| [[Storm Trooper#Transcendence|Storm Trooper: Transcendent]] || [[File:StTTrans2.png|27px]] [[Dust Shot]] || -35
|}<dfn>}}</dfn>
|}
|Black Massacre=<dfn>{{</dfn>
\\Black Massacre=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! ECP Use/Gain
! Class !! Skill Name !! ECP Use/Gain
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|-
|-
| [[Black Massacre]] || {{Force|Bloodia8.png|size=2}} [[Gun Dance/ModA|[Mod] Gun Dance]] || -100%
| [[Black Massacre]] || {{Force|Bloodia8.png|size=2}} [[Gun Dance/ModA|[Mod] Gun Dance]] || -100%
|}<dfn>}}</dfn>
|}
|Minerva=<dfn>{{</dfn>
\\Minerva=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! ECP Use/Gain
! Class !! Skill Name !! ECP Use/Gain
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|-
|-
| [[Freyja#Transcendence|Freyja: Transcendent]] || [[File:FYTrans2.png|27px]] [[Phantom Shot]] [[Phantom Shot/ModA|(A)]] || -35
| [[Freyja#Transcendence|Freyja: Transcendent]] || [[File:FYTrans2.png|27px]] [[Phantom Shot]] [[Phantom Shot/ModA|(A)]] || -35
|}<dfn>}}</dfn>
|}
|Prime Operator=<dfn>{{</dfn>
\\Prime Operator=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! ECP Use/Gain
! Class !! Skill Name !! ECP Use/Gain
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|-
|-
| [[Prime Operator]] || [[File:Prime_Operator_-_Passive_1.png|27px]] [[Mecha Control]] || N/A
| [[Prime Operator]] || [[File:Prime_Operator_-_Passive_1.png|27px]] [[Mecha Control]] || N/A
|}<dfn>}}</dfn>
|}
}}
</tabber>
<br>
<br>


== Over Strike Related Skills ==
== Over Strike Related Skills ==
{{Tabber
<tabber class="tabber-vertical fancy cell-color-black">
|Tempest Burster=<dfn>{{</dfn>
\\Tempest Burster=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name
|-
|-
| [[Heavy Barrel]] || [[File:HeavyBarrel3.png|27px]] [[Over Strike Enhance]]
| [[Heavy Barrel]] || [[File:HeavyBarrelPassive1.png|27px]] [[Over Strike Enhance]]
|-
|-
| [[Storm Trooper#Transcendence|Storm Trooper: Transcendent]] || [[File:StTTrans4.png|27px]] [[Awakened Will: Storm Trooper]]
| [[Storm Trooper#Transcendence|Storm Trooper: Transcendent]] || [[File:StTTrans4.png|27px]] [[Awakened Will: Storm Trooper]]
|-
|-
| [[Tempest Burster]] || [[File:TBPassive1.png|27px]] [[Steady Concentration]]
| [[Tempest Burster]] || [[File:TBPassive1.png|27px]] [[Steady Concentration]]
|}<dfn>}}</dfn>
|}
|Black Massacre=<dfn>{{</dfn>
\\Black Massacre=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name
|-
|-
| [[Crimson Rose#Transcendence|Crimson Rose: Transcendent]] || [[File:CrRTrans5.png|27px]] [[Frenzy]]
| [[Crimson Rose#Transcendence|Crimson Rose: Transcendent]] || [[File:CrRTrans5.png|27px]] [[Frenzy]]
|}<dfn>}}</dfn>
|}
|Minerva=<dfn>{{</dfn>
\\Minerva=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name
|-
|-
| [[Minerva]] || [[File:MusketMaster.png|27px]] [[Musket Master]]
| [[Minerva]] || [[File:MusketMaster.png|27px]] [[Musket Master]]
|}<dfn>}}</dfn>
|}
|Prime Operator=<dfn>{{</dfn>
\\Prime Operator=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name
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| [[Prime Operator]] || [[File:Prime Operator - Passive 1.png|27px]] [[Mecha Control]]
| [[Prime Operator]] || [[File:Prime Operator - Passive 1.png|27px]] [[Mecha Control]]
|}<dfn>}}</dfn>
|}<dfn>}}</dfn>
}}
</tabber>


== Specialization <font color = red> (Not available anymore) </font> ==
== Specialization <font color = red> (Not available anymore) </font> ==
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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:Icon - Rose.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) || Increased ECP nature regeneration by x%. (Max: -%)
| [[File:Icon - Rose.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: 24%) || Increased ECP nature regeneration by x%. (Max: 40%)
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While not in Over Strike, ECP gets recovered at 5 per second.
*While having insufficient ECP may prevent you from using '''ECP Using Skills''', performing a finisher or switching weapons does not share the same limitation and allows you to burn off extra ECP in order to attain '''Over Strike''' when necessary.
*While having insufficient ECP may prevent you from using '''ECP Using Skills''', performing a finisher or switching weapons does not share the same limitation and allows you to burn off extra ECP in order to attain '''Over Strike''' when necessary.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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