ECP System: Difference between revisions

→‎Over Strike Related Skills: Changed to use {{SkillTable}} template
m (Text replacement - "! width="46%" | 35pxSpecialization A↵! width="46%" | 35pxSpecialization B" to "! width="46%" | 35px Specialization A ! width="46%" | 35px Specialization B")
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(→‎Over Strike Related Skills: Changed to use {{SkillTable}} template)
 
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<includeonly>{{#arraydefine:ECP System|1.2, 1.2}}</includeonly><noinclude>{{Languages|ECP_System}}
<includeonly>{{#arraydefine:ECP System|1.2, 1.2}}</includeonly><noinclude>{{Languages|ECP_System}}
Every character in Elsword has their own unique features that set them apart from other characters.


== ECP System==
== ECP System==
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! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
|-
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds
| {{PvE}} || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 20%
| {{PvP}} || 20%
|}
|}


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! Class !! Skill Name !! ECP Use/Gain
! Class !! Skill Name !! ECP Use/Gain
|-
|-
| [[Heavy Barrel]] || [[File:HeavyBarrel1.png|27px]] [[Cannonball]] || -35
| [[Heavy Barrel]] || [[File:HeavyBarrelSkill1.png|27px]] [[Cannonball]] || -35
|-
|-
| [[Heavy Barrel]] || [[File:HeavyBarrel4.png|27px]] [[Steyr Antitank]] [[Steyr Antitank/ModA|(A)]] || -35
| [[Heavy Barrel]] || [[File:HeavyBarrelSkill3.png|27px]] [[Steyr Antitank]] [[Steyr Antitank/ModA|(A)]] || -35
|-
|-
| [[Heavy Barrel]] || [[File:HeavyBarrel9.png|27px]] [[Miracle Vision]] || -35
| [[Heavy Barrel]] || [[File:HeavyBarrelSkill8.png|27px]] [[Miracle Vision]] || -35
|-
|-
| [[Storm Trooper]] || [[File:StormTrooper1.png|27px]] [[PT-15 Prototype]] || -35
| [[Storm Trooper]] || [[File:StormTrooper1.png|27px]] [[PT-15 Prototype]] || -35
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<tabber class="tabber-vertical fancy cell-color-black">
<tabber class="tabber-vertical fancy cell-color-black">
\\Tempest Burster=
\\Tempest Burster=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{{SkillTable|i=1|
! Class !! Skill Name
HeavyBarrelPassive1.png; Over Strike Enhance;
|-
StTTrans4.png; Awakened Will: Storm Trooper;
| [[Heavy Barrel]] || [[File:HeavyBarrel3.png|27px]] [[Over Strike Enhance]]
TBPassive1.png; Steady Concentration;
|-
}}
| [[Storm Trooper#Transcendence|Storm Trooper: Transcendent]] || [[File:StTTrans4.png|27px]] [[Awakened Will: Storm Trooper]]
|-
| [[Tempest Burster]] || [[File:TBPassive1.png|27px]] [[Steady Concentration]]
|}
\\Black Massacre=
\\Black Massacre=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{{SkillTable|
! Class !! Skill Name
CrRTrans5.png; Frenzy Locked-Trans2;
|-
}}
| [[Crimson Rose#Transcendence|Crimson Rose: Transcendent]] || [[File:CrRTrans5.png|27px]] [[Frenzy]]
|}
\\Minerva=
\\Minerva=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{{SkillTable|
! Class !! Skill Name
MusketMaster.png; Musket Master;
|-
}}
| [[Minerva]] || [[File:MusketMaster.png|27px]] [[Musket Master]]
|}
\\Prime Operator=
\\Prime Operator=
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{{SkillTable|
! Class !! Skill Name
Prime Operator - Passive 1.png; Mecha Control;
|-
}}
| [[Prime Operator]] || [[File:Prime Operator - Passive 1.png|27px]] [[Mecha Control]]
<dfn>}}</dfn>
|}<dfn>}}</dfn>
</tabber>
</tabber>


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! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:Icon - Rose.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) || Increased ECP nature regeneration by x%. (Max: -%)
| [[File:Icon - Rose.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: 24%) || Increased ECP nature regeneration by x%. (Max: 40%)
|}
|}
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