ECP System: Difference between revisions

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== ECP System==
== ECP System==
'''ECP (Energy of Colorless Point)''' is a system exclusive to '''[[Rose]]'''. The system interface is displayed below the MP bar.<br>
'''ECP (Energy of Colorless Point)''' is a system exclusive to '''[[Rose]]'''. The system interface is displayed below the MP bar.<br>
[[File:ECP1.png]]  
[[File:ECP1.png|thumb|User Interface]]  
<br><br>
{{tabs
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
=== ECP Gauge ===
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 100 and it is possible to activate '''Over Strike''' instantly by using 3 '''ECP''' skills, assuming their ECP cost adds up to 100 ECP and your gauge is full.
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=== Over Strike ===
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
While '''Over Strike''' is active, the damage of all {{CX}} combos and '''Over Strike''' skills will be boosted by 30%, the critical damage will be boosted by 15%.
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
=== ECP Gauge ===
=== ECP Gauge ===
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 70 and it is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in row, assuming that your gauge is full.
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 70 and it is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
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<br>


=== Over Strike ===
=== Over Strike ===
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
While '''Over Strike''' is active, the damage of all {{CX}} combos and '''Over Strike''' skills will be boosted by 20%, the critical damage will be boosted by 15%.
While '''Over Strike''' is active, the damage of all {{CX}} combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%.
<span style="display:none">}}</span>
}}
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{{nerf|{{CX}} combos damage increase during Over Strike Mode decreased to 30%.}}
{{nerf|{{CX}} combos damage increase during Over Strike Mode decreased to 30%.}}
|-
|-
| 08/01/2019 || - || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Maximum ECP amount changed from 100 to 70.
*Maximum ECP amount changed from 100 to 70.
{{nerf|Over Strike skills and {{CX}} combos damage increase during Over Strike Mode decreased to 20%.}}
{{nerf|Over Strike skills and {{CX}} combos damage increase during Over Strike Mode decreased to 20%.}}