ECP System: Difference between revisions

158 bytes removed ,  9 August 2019
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=== ECP Gauge ===
=== ECP Gauge ===
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 70 and it is possible to activate '''Over Strike''' instantly by using 2 '''ECP''' skills, assuming their ECP cost adds up to 70 ECP and your gauge is full. Prior to 08/14/2019 Korean Patch, you can choose any 2 '''ECP''' skills to active '''Over Strike''' immediately when your gauge is full.
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 70 and it is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in row, assuming that your gauge is full.
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