ECP System: Difference between revisions

447 bytes removed ,  24 February 2021
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m (Text replacement - "01/28/2021 || -" to "01/28/2021 || 02/24/2021")
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=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. The ECP gauge will recover 7 points per second during '''Over Strike''', filling back up to 70 over 10 seconds, which ends the effect.
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. The ECP gauge will recover 7 points per second during '''Over Strike''', filling back up to 70 over 10 seconds, which ends the effect.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=5 | [[Status Effects|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
| 10% || 20% || 15% || 20% || 10 Seconds
|}
==== 01/28/2021 KR Patch ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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