ECP System: Difference between revisions

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(Just tested in game, it's definitely 5 per second outside of Over Strike. Rewritten base section to read better.)
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== Tips and Details ==
== Tips and Details ==
*While having insufficient ECP may prevent you from using '''ECP''' skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain '''Over Strike'''.
*While having insufficient ECP may prevent you from using '''ECP Using Skills''', performing a finisher or switching weapons does not share the same limitation and allows you to burn off extra ECP in order to attain '''Over Strike''' when necessary.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.
**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.
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