ECP System: Difference between revisions

Line 202: Line 202:
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.
**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.
*Almost every '''ECP Using Skill''' costs 35 ECP (with [[Prime Operator]]'s G-skills core activation being an exception), allowing you to cast any 2 of them and enter '''Over Strike''' instantly, assuming no consumption traits were applied.
*Almost every '''ECP Using Skill''' costs 35 ECP (with [[Optimus]]'s G Transform Mode Standby being an exception), allowing you to cast any 2 of them and enter '''Over Strike''' instantly, assuming no consumption traits were applied.
**You will still enter '''Over Strike''' while casting 2 '''ECP Using Skills''' with a slight delay between them, despite every each of them costing 35 ECP (without the use of Light or Critical traits), the maximum of ECP being 70, and the ECP gauge being continuously recovered, which could lead you to having a few extra ECP rather than 0 like the requirement says.
**You will still enter '''Over Strike''' while casting 2 '''ECP Using Skills''' with a slight delay between them, despite every each of them costing 35 ECP (without the use of Light or Critical traits), the maximum of ECP being 70, and the ECP gauge being continuously recovered, which could lead you to having a few extra ECP rather than 0 like the requirement says.
***The maximum possible delay seems to be set individually for each skill, since skills like [[Booster Cannon]] give you more time to land and use another skill in order to activate '''Over Strike'''.
***The maximum possible delay seems to be set individually for each skill, since skills like [[Booster Cannon]] give you more time to land and use another skill in order to activate '''Over Strike'''.