ECP System: Difference between revisions

156 bytes removed ,  19 July 2021
→‎Tips and Details: It doesn't continuously recover - if you see the bar start to move, OS will no longer trigger from any active.
(→‎Tips and Details: It doesn't continuously recover - if you see the bar start to move, OS will no longer trigger from any active.)
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**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.
**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.
*Almost every '''ECP Using Skill''' costs 35 ECP (with [[Optimus]]'s G Transform Mode Standby being an exception), allowing you to cast any 2 of them and enter '''Over Strike''' instantly, assuming no consumption traits were applied.
*Almost every '''ECP Using Skill''' costs 35 ECP (with [[Optimus]]'s G Transform Mode Standby being an exception), allowing you to cast any 2 of them and enter '''Over Strike''' instantly, assuming no consumption traits were applied.
**You will still enter '''Over Strike''' while casting 2 '''ECP Using Skills''' with a slight delay between them, despite every each of them costing 35 ECP (without the use of Light or Critical traits), the maximum of ECP being 70, and the ECP gauge being continuously recovered, which could lead you to having a few extra ECP rather than 0 like the requirement says.
*Upon consuming ECP in any way, there is a slight delay until the gauge begins to recover, to allow you to use 2 skills that consume 35 ECP to trigger '''Over Strike''' with a bit of leniency. The maximum possible delay seems to be set individually for each action that can consume ECP, since skills like [[Booster Cannon]] give you more time to land and use another skill in order to activate '''Over Strike'''.
***The maximum possible delay seems to be set individually for each skill, since skills like [[Booster Cannon]] give you more time to land and use another skill in order to activate '''Over Strike'''.
*While the general rule is that you cannot use '''ECP Using Skills''' while in '''Over Strike Mode''' anymore, almost every path gets a passive that allows you to do so under certain conditions or drawbacks, if at all. Only [[Tempest Burster]] still gets locked out of all her '''ECP Using Skills''' upon entering '''Over Strike'''.
*While the general rule is that you cannot use '''ECP Using Skills''' while in '''Over Strike Mode''' anymore, almost every path gets a passive that allows you to do so under certain conditions or drawbacks, if at all. Only [[Tempest Burster]] still gets locked out of all her '''ECP Using Skills''' upon entering '''Over Strike'''.
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