ECP System: Difference between revisions

25 bytes removed ,  4 April 2022
→‎Over Strike: This is unclear now, since ECP max got changed to 70 and this unit is based off 1/10 of the max. Might be 7? But don't have the actual game data.
(→‎Over Strike: This is unclear now, since ECP max got changed to 70 and this unit is based off 1/10 of the max. Might be 7? But don't have the actual game data.)
Line 15: Line 15:


=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use most '''ECP Using Skills''' while '''Over Strike''' is active unless through specific passive effects, but Weapon Switching is still allowed. The ECP gauge will recover faster during '''Over Strike''', at 10 points per second.
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use most '''ECP Using Skills''' while '''Over Strike''' is active unless through specific passive effects, but Weapon Switching is still allowed. The ECP gauge will recover faster during '''Over Strike'''.
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