EMP Shock/ModA: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
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! rowspan=2 | Mode !! rowspan=2 |Electromagnetic Pulse (Magical) !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! colspan="2" | {{se|1091|EMP Shock||ed}} !! rowspan=2 |MP Usage !! rowspan=2 |DP Recovery<br>(During Dissolution) !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 |Electromagnetic Pulse (Magical) !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! colspan="2" | {{se|1091|EMP Shock||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery<br>(During Dissolution) !! rowspan=2 | Cooldown | ||
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! Critical Damage Received {{stat|m}} !! Duration | ! Critical Damage Received {{stat|m}} !! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*The backblast will linger on the field for a set duration. Allies who are in or enter the field will have their cooldown reduced once. | *The backblast will linger on the field for a set duration. Allies who are in or enter the field will have their cooldown reduced once. | ||
*{{se|1091|EMP Shock||ed}} will be applied once to enemies who are in or enter the field. | |||
<br> | <br> | ||