Einherjar: Difference between revisions

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__NOTOC__{{Languages|Einherjar}}
__NOTOC__{{Languages|Einherjar}}
<div style="float: right;">{{#ev:youtube|0l431gaPm_Y|400}}</div>
{{#ev:youtube|0l431gaPm_Y|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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| [[File:FYTrans6.png]]
| [[File:FYTrans6.png]]
| {{SkillType|SA|B}} Deploy wings that maximize nitromotor's stability. Can move around in the air freely and attack for a certain time. (Can also be activated midair)  
| {{SkillType|SA|B}} Deploy wings that maximize Nitro Motor's stability. Can move around in the air freely and attack for a set duration. (Can also be activated midair)<br>Upon casting, decrease nearby allies' Special Active Cooldown.<br>Press {{CX}} key to fire additional grenades at enemy, and cooldown is reduced when all loaded grenades are consumed during skill.  
 
Press {{CX}} key to fire additional grenades at enemy, and cooldown is reduced when all loaded grenades are consumed during skill.  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Freyja]] : Transcendent || 95
| [[Freyja]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Shockwave (Magical) !! colspan=4 | [[Status Effects|Einherjar]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Shockwave<br>(Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Additional<br>Grenade (Magical) !! Hits Per<br>Fire !! Grenade Cooldown<br>Decrease !! Duration
! Additional<br>Grenade (Magical) !! Additional Grenade<br>Hits Per {{CX}} Input !! Grenade Cooldown<br>(Upon Consuming All Loaded Grenades) !! Duration
|-  
|-
! colspan=8 | Normal
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 5215% || 1200% || rowspan=2 | 2 || rowspan=2 | -2 Seconds || rowspan=2 | 19 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 5215% || 1200% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 1043% || 60%
| {{PvP}} || 1043% || 60%
|-
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 6258% || 1440% || rowspan=2 | 2 || rowspan=2 | -2 Seconds || rowspan=2 | 19 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvP}}''' || 1251% || 72%
| {{PvE}} || 6258% || 1440% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 1251% || 72%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Einherjar|Reversed, Empowered|cd=22|mp=300}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=3 | Reversed Einherjar !! Empowered Einherjar
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Rose}}"
! MP Usage !! Cooldown
|-
| {{SkillText|Reversed|60|150}} || 180 MP || 33 Seconds || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=6258
! rowspan=3 | Mode !! colspan=4 | Regular || colspan=4 | [[Key of Proof]] Used midair
|pvp_dmg=1251
|- style="background:{{ColorSel|CharLight|Rose}}"
|empowered=true
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|passive1=ECP System
|- style="background:{{ColorSel|CharLight|Rose}}"
|append=1, Over Strike
! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered
|passive2=Key of Proof
|-
|suffix2=Used midair
! {{PvE}}
}}
| {{formatnum:{{#expr: 6258}}}}% || {{formatnum:{{#expr: 6258*1.2}}}}% || {{formatnum:{{#expr: 6258*1.2}}}}% || {{formatnum:{{#expr: 6258*1.2*1.2}}}}%
*Damage calculations do not include '''Additional Grenade''' hits.
| {{formatnum:{{#expr: 6258*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.2*1.3}}}}% <!-- Key of Proof -->
|-
! {{PvP}}
| {{formatnum:{{#expr: 1251}}}}% || {{formatnum:{{#expr: 1251*1.2}}}}% || {{formatnum:{{#expr: 1251*1.2}}}}% || {{formatnum:{{#expr: 1251*1.2*1.2}}}}%
| {{formatnum:{{#expr: 1251*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.2*1.1}}}}% <!-- Key of Proof -->
|}
*Does not include '''Additional Grenades''' hits.


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Tips and Details ==
== Tips and Details ==
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
**Grenades do not inflict hitstun.
**Grenades do not inflict hitstun. On the NA server, they are also not affected by [[ECP System|Over Strike]], [[Key of Proof]] or [[Transcendence]] Skill Slot buff.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***You can stay in midair mode after casting a skill in the same way you activated it.
***You can stay in midair mode after casting a skill in the same way you activated it.
***Auto-Guns are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades.
***Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using Einherjar. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like [[Shrine of the Two-Headed Serpent|Gaia]] will end up less being manageable due to triggering his counter attack when on full mana. Revolver is noticeably slower, and Hand Cannon is naturally the slowest.
**Grenades are fired only from the first and last {{CX}} of a combo.
**Grenades are fired only from the first and last {{CX}} of a combo.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.
**Grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another.
**Grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another. This technique makes it easier to stay in midair.
***This technique helps you stay in midair for longer as well.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*The skill can be stored by using it right before the screen goes dark during a room transition.
*The skill can be stored by using it right before the screen goes dark during a room transition.
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]).
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters an idle state or uses a long skill (such as [[Viper Shower]]).
*While the buff is active, the '''Grenade Cooldown Decrease''' effect will activate only if the last grenade or the entire skill (such as [[G-96 Pressure Grenade/ModA|[Mod] G-96 Pressure Grenade]]) is used in midair.
*The cooldown reduction happens at the time of '''Shockwave''' being cast.
**If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed.
**Because of this, this skill will reduce its own cooldown as well.
<br>
 
== Trivia ==
*In Norse mythology, '''[https://en.wikipedia.org/wiki/Einherjar Einherjar]''' are described as ghostly warriors that have died and are brought to Valhalla by valkyries. The word literally means "those who fight alone" or "one-man army".
**Interestingly enough, first job of this path is also called a [[Valkyrie]].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Shockwave damage increased.}}
*{{buff|'''Shockwave''' damage increased.}}
*{{nerf|Additional Grenade damage decreased.}}
*{{nerf|'''Additional Grenade''' damage decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
|-
|-
| 07/27/2017 || 08/09/2017 || align="left" |  
| 07/27/2017 || 08/09/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/28/2017 || 10/18/2017 || align="left" |  
| 09/28/2017 || 10/18/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
*{{nerf|Shockwave damage decreased.}}
*{{nerf|'''Shockwave''' damage decreased.}}
|-
|-
| 04/05/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
|-
| ??/??/2018 || ??/??/2018 || colspan=2 align="left" |
*Buff icon changed from {{se|153 (Old)}} to {{se|153}}.
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*{{buff|Shockwave damage increased.}}
*{{buff|'''Shockwave''' damage increased.}}
*{{buff|Aerial Movement Speed increased.}}
*{{buff|Aerial Movement Speed increased.}}
*'''Haste''' trait changed to '''Empowered'''.
*'''Haste''' trait changed to '''Empowered'''.
|-
|-
| 03/12/2020 || 04/08/2020 || align="left" |
| 03/12/2020 || 04/08/2020 || align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
*{{nerf|Shockwave damage decreased.}}
*{{nerf|'''Shockwave''' damage decreased.}}
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Added Ally Special Active Cooldown Decrease effect on cast.}}
|-
| 09/16/2021 || - || colspan=2 align="left" |
*{{buff|'''Additional Grenade''' is affected by [[ECP System|Over Strike]], [[Key of Proof]] and [[Transcendence]] Skill Slot buff.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}
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