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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Shockwave (Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Shockwave<br>(Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Additional<br>Grenade (Magical) !! | ! Additional<br>Grenade (Magical) !! Additional Grenade<br>Hits Per {{CX}} Input !! Grenade Cooldown<br>(Upon Consuming All Loaded Grenades) !! Duration | ||
|- | |- | ||
| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
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***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ||
***You can stay in midair mode after casting a skill in the same way you activated it. | ***You can stay in midair mode after casting a skill in the same way you activated it. | ||
*** | ***Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using Einherjar. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like [[Shrine of the Two-Headed Serpent|Gaia]] will end up less being manageable due to triggering his counter attack when on full mana. Revolver is noticeably slower, and Hand Cannon is naturally the slowest. | ||
**Grenades are fired only from the first and last {{CX}} of a combo. | **Grenades are fired only from the first and last {{CX}} of a combo. | ||
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | ***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | ||
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**If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed. | **If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed. | ||
**Because of this, this skill will reduce its own cooldown as well. | **Because of this, this skill will reduce its own cooldown as well. | ||
<br> | <br> | ||
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| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
*{{buff|'''Additional Grenade''' damage increased.}} | *{{buff|'''Additional Grenade''' damage increased.}} | ||
|- | |||
| ??/??/2018 || ??/??/2018 || colspan=2 align="left" | | |||
*Buff icon changed from {{se|153 (Old)}} to {{se|153}}. | |||
|- | |- | ||
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | | 09/11/2019 || 09/25/2019 || colspan=2 align="left" | |