Einherjar: Difference between revisions

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__NOTOC__{{Languages|Einherjar}}
__NOTOC__{{Languages|Einherjar}}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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|-
|-
! rowspan=2 | Mode !! rowspan=2 | Shockwave (Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Shockwave<br>(Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Party Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Additional<br>Grenade (Magical) !! Hits Per<br>Fire !! Grenade Cooldown<br>Decrease (For Next Casts) !! Duration
! Additional Grenade<br>(Magical) !! Additional Grenade<br>Hits Per Input !! Grenade Cooldown Decrease<br>(Upon Consuming All Loaded Grenades) !! Duration
|-
|-
| colspan="9" | '''Normal'''
| colspan=9 | '''Normal'''
|-
|-
| {{PvE}} || 5215% || 1200% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 5215% || 1200% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 1043% || 60%
| {{PvP}} || 1043% || 60%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan=9 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 6258% || 1440% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 6258% || 1440% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-  
|-  
| '''{{PvP}}''' || 1251% || 72%
| {{PvP}} || 1251% || 72%
|}
|}
<br>


== [[Skill Traits]] ==
=== Affected Commands ===
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! colspan=3 | Reversed Einherjar !! Empowered Einherjar
! [[Rose]] !! [[Freyja]] !! [[Minerva]]
|-
| {{CRI}}{{CIO|X}}{{CX}}{{CX}}{{CIO|X}} || {{CRI}}{{CMI}}{{CDRU}}{{CZ}}{{CIO|X}}{{CIO|X}} || {{CRI}}{{CMI}}{{CAGI}}{{CHCI}}{{CDRU}}{{CX}}{{CIO|Z}}{{CIO|X}}{{CIO|X}}{{CIO|X}}
|-
| {{CMI}}{{CIO|X}}{{CX}}{{CIO|X}} || {{CAGI}}{{CDRU}}{{CZ}}{{CIO|X}}{{CX}}{{CX}}{{CIO|X}} ||
|-
| {{CAGI}}{{CIO|X}}{{CX}}{{CX}}{{CX}}{{CX}}{{CIO|X}} || {{CHCI}}{{CDRU}}{{CX}}{{CIO|X}} ||
|-
| {{CHCI}}{{CIO|X}}{{CIO|X}} || ||
|-
| {{CRI}}{{CMI}}{{CAGI}}{{CHCI}}{{CU}}{{CIO|X}} || ||
|-
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
| {{CRI}}{{CMI}}{{CDRU}}{{CIO|X}}{{CIO|X}} || ||
|-
|-
! MP Usage !! Cooldown
| {{CAGI}}{{CDRU}}{{CIO|X}}{{CX}}{{CIO|X}} || ||
|-
|-
| {{SkillText|Reversed|60|150}} || 180 MP || 33 Seconds || {{SkillText|Empowered|120}}
| {{CHCI}}{{CDRU}}{{CIO|X}} || ||
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Rose|Einherjar|Reversed, Empowered|cd=22|mp=300}}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Damage|true|Rose
|-
|dmg=6258
! rowspan=3 | Mode !! colspan=4 | Base || colspan=4 | [[Key of Proof]] Used midair
|pvp_dmg=1251
|-
|empowered=true
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|passive1=ECP System
|-
|append=1, Over Strike
! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered
|passive2=Key of Proof
|-
|suffix2=Used midair
| {{PvE}}
}}
| {{formatnum:{{#expr: 6258}}}}% || {{formatnum:{{#expr: 6258*1.2}}}}% || {{formatnum:{{#expr: 6258*1.2}}}}% || {{formatnum:{{#expr: 6258*1.2*1.2}}}}%
*Damage calculations do not include '''Additional Grenade''' hits.
| {{formatnum:{{#expr: 6258*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.2*1.3 round2}}}}% <!-- Key of Proof -->
|-
| {{PvP}}
| {{formatnum:{{#expr: 1251}}}}% || {{formatnum:{{#expr: 1251*1.2}}}}% || {{formatnum:{{#expr: 1251*1.2}}}}% || {{formatnum:{{#expr: 1251*1.2*1.2}}}}%
| {{formatnum:{{#expr: 1251*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.2*1.1 round2}}}}% <!-- Key of Proof -->
|}
*Does not include '''Additional Grenades''' hits.


=== Miscellaneous ===
=== Miscellaneous ===
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| {{Check|N}}
| {{Check|N}}
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<br>
==Related Skills==
{{SkillTable|
ValSkill01.png; G-35L Flash Grenade;
ValSkill06.png; G-18C Freezing Grenade;
FreySkill14.png; G-96 Pressure Grenade;
ValSkill06.png; G-18C Freezing Grenade/Mod;
FreySkill14.png; G-96 Pressure Grenade/Mod;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The '''Additional Grenades''' do not inflict hitstun. On the NA server, they are also not affected by [[ECP System|Over Strike]], [[Key of Proof]] or the [[Transcendence]] Skill Slot buff.
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
**Grenades do not inflict hitstun. '''On the NA server''', they are also not affected by [[ECP System|Over Strike]], [[Key of Proof]] or [[Transcendence]] Skill Slot buff.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into [[Einherjar]]'s midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally.
***The fastest way to enter [[Einherjar]]'s midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***You can stay in midair mode after casting a skill in the same way you activated it.
***You can stay in midair mode after casting a skill in the same way you activated it.
***Auto-guns are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades.
***Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using [[Einherjar]]. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like [[Shrine of the Two-Headed Serpent|Gaia]] will end up less being manageable due to triggering his counter attack more frequently. Revolver is noticeably slower, and Hand Cannon is naturally the slowest.
**Grenades are fired only from the first and last {{CX}} of a combo.
**The grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another. This technique makes it easier to stay in midair.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.
**Grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another. This technique makes it easier to stay in midair.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*The skill can be stored by using it right before the screen goes dark during a room transition.
*The skill can be stored by using it right before the screen goes dark during a room transition.
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters an idle state or uses a long skill (such as [[Viper Shower]]).
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters an idle state or uses a long skill (such as [[Viper Shower]]).
*While the buff is active, the '''Grenade Cooldown Decrease''' effect will activate only if the last grenade or the entire skill (such as [[G-96 Pressure Grenade/ModA|[Mod] G-96 Pressure Grenade]]) is used in midair.
*While the buff is active, the '''Grenade Cooldown Decrease''' effect will activate only if the last grenade or the entire skill (such as {{mod|G-96 Pressure Grenade|1}}) is used in midair.
*The cooldown reduction happens at the time of '''Shockwave''' being cast.
*The cooldown reduction happens at the time of '''Shockwave''' being cast.
**If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed.
**If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed.
**Because of this, this skill will reduce its own cooldown as well.
**Because of this, this skill will reduce its own cooldown as well.
<br>
<br>
== Gallery ==
<gallery>
File:Status 153 (Old).png|Old '''Einherjar''' buff icon.
</gallery>
<br>


== Trivia ==
== Trivia ==
*In Norse mythology, '''[https://en.wikipedia.org/wiki/Einherjar Einherjar]''' are described as ghostly warriors that have died and are brought to Valhalla by valkyries. The word literally means "those who fight alone" or "one-man army".
*In Norse mythology, '''[https://en.wikipedia.org/wiki/Einherjar Einherjar]''' are described as ghostly warriors that have died and are brought to Valhalla by valkyries. The word literally means "those who fight alone" or "one-man army".
**Interestingly enough, first job of this path is also called a [[Valkyrie]].
**Interestingly enough, the first job of this path is also called a [[Valkyrie]].
<br>
<br>


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| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|'''Additional Grenade''' damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
|-
| ??/??/2018 || ??/??/2018 || colspan=2 align="left" |
*Buff icon changed from {{se|153 (Old)}} to {{se|153}}.
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
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