Einherjar: Difference between revisions

3 bytes removed ,  29 December 2020
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*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
**Grenades do not inflict hitstun.
**Grenades do not inflict hitstun.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***You can stay in midair mode after casting a skill in the same way you activated it.
***You can stay in midair mode after casting a skill in the same way you activated it.
***Make sure that shots are fired horizontally, not diagonally.
***Auto-Guns are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades.
***Auto-Guns are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades.
**Grenades are fired only from the first and last {{CX}} of a combo.
**Grenades are fired only from the first and last {{CX}} of a combo.