El Crystal Spectrum: Difference between revisions

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{{#ev:youtube|Cgk8NCBH9UU|400|right}}
{{#ev:youtube|Cgk8NCBH9UU|400|right}}
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{| cellpadding="1" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:SpectroElCrystal.png]]
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| [[File:SpectroElCrystal01.png]]
| [[File:CodeElectraSkill1.png]]<br>[[File:CodeElectraSkill1A.png]]
|}
| {{SkillType|A}} Activate different force field modes to change your attacks. You can control angles by using ↑ ↓ key.<br><br>Amplify Mode
| {{SkillType|A}} Activate different force field modes to change your attacks. You can control angles by using ↑ ↓ key.<br><br>Amplify Mode
*Beam/Electron size and damage increase.  
*Beam/Electron size and damage increase.  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! {{se|028|Spectrum Field}} Amplify Mode !! rowspan=2 | El Crystal Spectrum Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Beam / Electron Size & Damage Increase
|-
| colspan="4" | '''Normal'''
|-
| 20% || 30 Seconds || 20 MP || 2 Seconds
|-
| colspan="4" | '''[Enhanced]'''
|-
| 20% || 30 Seconds || 10 MP || 2 Seconds
|}
\\KR (05/11/2023)=
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*Beam / Electron size is increased by 1.2 times.
*Beam / Electron size is increased by 1.2 times.
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|}
</tabber>
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{{SkillTable
{{SkillTable
|
|
SpectrumDynamics.png; Spectrum Dynamics;
CodeElectraPassive1.png; Spectrum Dynamics;
HOR.png;Ultra Optical Investigation;
CodeBattleSeraphPassive1.png;Ultra Optical Investigation;
BSSActive2.png; Energetic Heart;
CodeBattleSeraphSkill7.png; Energetic Heart;
CSPassive2.png; Evolution;
CodeSarielPassive2.png; Evolution;
}}
}}
<br>
<br>
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**Due to [[Ultra Optical Investigation]] removing the animation for switching modes, this also removes the hitstun from all but the initial cast.
**Due to [[Ultra Optical Investigation]] removing the animation for switching modes, this also removes the hitstun from all but the initial cast.
*The buff is gained immediately on cast, even if the skill is interrupted.
*The buff is gained immediately on cast, even if the skill is interrupted.
*For some reason, command electron balls' explosion hit gain any of the fields' damage increase/decrease twice. For example, '''Amplify''' mode's explosion hit will deal x1.2 x1.2 damage, and '''Fusion''' mode's explosion hit will deal x0.25 x0.25 damage. This does not apply to [[Mega Electron Ball: Flash]].
*For some reason, command electron balls' explosion hit gain any of the fields' damage increase/decrease twice. For example, '''Amplify''' mode's explosion hit will deal x1.2 x1.2 damage, and '''Fusion''' mode's explosion hit will deal x0.25 x0.25 damage.
*Commands and certain skills will generate the force field some distance in front of Eve, so attacks that have yet to pass through it will not be affected. Make sure an attack has time to pass through the field before hitting an enemy.
*Commands will generate the force field some distance in front of Eve, so attacks that have yet to pass through it will not be affected. Make sure an attack has time to pass through the field before hitting an enemy.
=== KR ===
*By comparison, skills instead directly change their behavior and effect based on the current mode, and do not pass through any actual fields besides a visual representation of it either directly in front of Eve near her hands like in [[Giga Stream]], or around her like in [[Final Strike]].
*After the 05/11/2023 patch, the actual physical force field only functionally applies to commands as mentioned above. Skills instead directly change their behavior and effect based on the current mode, and do not pass through any actual fields besides a visual representation of it either directly in front of Eve near her hands like in [[Giga Stream]], or around her like in [[Final Strike]].
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