Electronic Fall: Difference between revisions

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! colspan=5 | Normal
! colspan=5 | Normal
|-
|-
| '''{{PvE}}''' || 423% || rowspan=2 | 14 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 423% || rowspan=2 | 16 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 137%
| '''{{PvP}}''' || 137%
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! colspan=5 | [Enhanced]
! colspan=5 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 507% || rowspan=2 | 14 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 507% || rowspan=2 | 16 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 163%
| '''{{PvP}}''' || 163%
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! Cooldown !! Max Hits
! Cooldown !! Max Hits
|-
|-
| {{SkillText|Haste|80}} || 12 Seconds || {{SkillText|Useful|80}} || 25
| {{SkillText|Haste|80}} || 12 Seconds || {{SkillText|Useful|80}} || 31
|}
|}
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 507*14}}}}% || {{formatnum:{{#expr: 507*25*0.8}}}}%
| {{formatnum:{{#expr: 507*16}}}}% || {{formatnum:{{#expr: 507*31*0.8}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 163*14}}}}% || {{formatnum:{{#expr: 163*25*0.8}}}}%
| {{formatnum:{{#expr: 163*16}}}}% || {{formatnum:{{#expr: 163*31*0.8}}}}%
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*This skill's vertical reach is incredibly high, and while not infinite, it is unlikely to ever be in a situation where its range will fall short, making it excellent for clearing out the rarer vertical rooms in the game, or for dealing with flying enemies.
*This skill's vertical reach is incredibly high, and while not infinite, it is unlikely to ever be in a situation where its range will fall short, making it excellent for clearing out the rarer vertical rooms in the game, or for dealing with flying enemies.
*This skill will deal 14 hits instead of 16 [[Free Training]].
**With '''Useful''', it will deal 25 hits instead of 31.
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