Electronic Fall: Difference between revisions

no edit summary
No edit summary
Line 60: Line 60:
|-
|-
| {{SkillText|Haste|80}} || 12 Seconds || {{SkillText|Useful|80}} || 25
| {{SkillText|Haste|80}} || 12 Seconds || {{SkillText|Useful|80}} || 25
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Useful
|-
! {{PvE}}
| {{formatnum:{{#expr: 398*14}}}}% || {{formatnum:{{#expr: 398*25*0.8}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 127*14}}}}% || {{formatnum:{{#expr: 127*25*0.8}}}}%
|}
|}
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*'''[Enhanced] Electronic Fall''' can deal up to {{formatnum:{{#expr: 398*14}}}}% ({{formatnum:{{#expr: 127*14}}}}% in PvP) Magical Damage. With '''Useful''', it can deal up to {{formatnum:{{#expr: 398*0.8*25}}}}% ({{formatnum:{{#expr: 127*0.8*25}}}}% in PvP) Magical Damage.
*This skill's vertical reach is incredibly high, and while not infinite, it is unlikely to ever be in a situation where its range will fall short, making it excellent for clearing out the rarer vertical rooms in the game, or for dealing with flying enemies.
*This skill's vertical reach is incredibly high, and while not infinite, it is unlikely to ever be in a situation where its range will fall short, making it excellent for clearing out the rarer vertical rooms in the game, or for dealing with flying enemies.
<br>
<br>
ElEditors, Administrators
122,467

edits