Elsword: Difference between revisions

81 bytes added ,  27 June 2019
→‎Updates: Frame checking is fun. While other commands were not changed in this regard, X[XX] chains significantly faster.
(→‎Updates: Frame checking is fun. While other commands were not changed in this regard, X[XX] chains significantly faster.)
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| 07/23/2015 || 12/16/15 || align="left" |  
| 07/23/2015 || 12/16/15 || align="left" |  
{{buff|Added [[Sword Knight]]'s {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} to Knight.}}
{{buff|Moved {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} from [[Sword Knight]] to [[Knight]].}}
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| 07/27/2017 || - || align="left" |  
| 07/27/2017 || - || align="left" |  
{{buff|Recovery {{CX}} animation changed to the [[Counter Chance]] animation.}}
{{buff|Modified Recovery {{CX}}:}}
{{buff|Recovery attack no longer knocks down.}}
**Effected originally added by [[Roll]] is now default behavior.
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| 06/20/2019 || - || align="left" |  
| 06/20/2019 || - || align="left" |  
{{buff|Movement delay after {{CViZ}}, {{CViZ}}{{CViZ}}, {{CDeX}}, {{CDeX}}{{CDeX}}, {{CDR}}{{CViZ}}, {{CDR}}{{CViZ}}{{CViZ}} and {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} vastly decreased.}}
{{buff|Movement delay after {{CViZ}}, {{CViZ}}{{CViZ}}, {{CDeX}}, {{CDeX}}{{CDeX}}, {{CDR}}{{CViZ}}, {{CDR}}{{CViZ}}{{CViZ}} and {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} decreased.}}
{{buff|{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} dash distance increased, pushes enemies along more.}}
{{buff|Command chain speed for {{CDeX}}{{CDeX}}{{CDeX}} increased.}}
{{buff|Dashing distance during {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'s final {{CDeZ}} input increased. Enemies hit are pushed back more.}}
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