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Elsword: Difference between revisions

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156 bytes removed ,  17 July 2019
(→‎Updates: Double checked with actual comparison recordings - no actual attack speed increases. Movement delay alone means things can chain a bit faster/smoother.)
(7 intermediate revisions by 3 users not shown)
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== Skill Tree ==
== Skill Tree ==
{{tabs
|name=skills
|divclass=forceland
|tab1=NA
|contents1=
{{:Skill Tree: Knight ST3-1}}
|tab2=KR
|contents2=
{{:Skill Tree: Knight}}
{{:Skill Tree: Knight}}
}}
<br>
<br>


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|-
|-
| 07/23/2015 || 12/16/15 || align="left" |  
| 07/23/2015 || 12/16/15 || align="left" |  
{{buff|Added [[Sword Knight]]'s {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} to Knight.}}
{{buff|Moved {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} from [[Sword Knight]] to [[Elsword|Knight]].}}
|-
|-
| 07/27/2017 || - || align="left" |  
| 07/27/2017 || - || align="left" |  
{{buff|Recovery {{CX}} animation changed to the [[Counter Chance]] animation.}}
{{buff|Modified Recovery {{CX}}:}}
{{buff|Recovery attack no longer knocks down.}}
**Effected originally added by [[Roll]] is now default behavior.
|-
|-
| 06/20/2019 || - || align="left" |  
| 06/20/2019 || 07/17/2019 || align="left" |  
{{buff|Movement delay after {{CViZ}}, {{CViZ}}{{CViZ}}, {{CDeX}}, {{CDeX}}{{CDeX}}, {{CDR}}{{CViZ}}, {{CDR}}{{CViZ}}{{CViZ}} and {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} vastly decreased.}}
{{buff|Adjusted command responsiveness to allow for less restrictive movement.}}
{{buff|{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} final hit dash distance increased, pushes enemies along more.}}
**Also applies to all job paths.
{{buff|Dashing distance during {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'s final {{CDeZ}} input increased. Enemies hit are pushed back more.}}
|}
|}
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<br>
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