Elsword/id: Difference between revisions

1,893 bytes added ,  25 April 2014
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== Kombo ==
== Kombo ==
 
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{:ElsCombo ID}}
|-
! width="20%" | Combo
! width="50%" |Description
! width="30%" |Damage
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''
| Basic 4 hit combo with his sword.
|
{{CZ}} Physical Damage 100% <br>
{{CZ}} Physical Damage 120% <br>
{{CZ}} Physical Damage 120% <br>
{{CZ}} Physical Damage 140%
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''
| Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
|
{{CZ}} Physical Damage 100% <br>
{{CZ}} Physical Damage 120% <br>
{{CZ}} Physical Damage 120% <br>
{{CX}} Physical Damage 140%
|-
| '''{{CX}}{{CX}}{{CX}}'''
| Basic 3 heavy hit combo with his sword.
|
{{CX}} Physical Damage 160% <br>
{{CX}} Physical Damage 210% <br>
{{CX}} Physical Damage 240%
|-
| '''{{CX}}{{CX}}{{CZ}}'''
| Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
|
{{CX}} Physical Damage 160% <br>
{{CX}} Physical Damage 210% <br>
{{CZ}} Physical Damage 180%
|-
| '''{{CU}}{{CZ}}'''
| Single jump slash.
|
{{CU}}{{CZ}}  Physical Damage 100%
|-
| '''{{CU}}{{CX}}'''
| Single jump overhead slash, knocking down targets.
|
{{CU}}{{CX}}  Physical Damage 180%
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''
| 2 slashes after running or dashing.
|
{{CDR}}{{CZ}}  Physical Damage 120% <br>
{{CZ}}  Physical Damage 140%
|-
| '''{{CDR}}{{CX}}'''
| Heavy uppercut after running or dashing, knocking targets up.
|
{{CDR}}{{CX}}  Physical Damage 100%
|-
| '''{{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}'''
| 3 sword slashes after dashing in midair.
|
{{CDR}}{{CU}}{{CZ}} Physical Damage 100% <br>
{{CZ}} Physical Damage 120% <br>
{{CZ}} Physical Damage 160%
|-
| '''{{CDR}}{{CU}}{{CX}}{{CX}}'''
| 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
|
{{CDR}}{{CU}}{{CX}} Physical Damage 200% <br>
{{CX}} Physical Damage 240%
|}


== Kemampuan  ==
== Kemampuan  ==
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