Emptiness: Difference between revisions

782 bytes added ,  22 February 2023
m (Text replacement - "Combos" to "Commands")
Line 128: Line 128:
== Additional Commands ==
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{Tabber
|$divclass=tabber-border
|Lu=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" rowspan=2 | Image  
! width="43%" |Image  
! width="35%" rowspan=2 | Description
! width="40%" |Description
! width="40%" colspan= 2 | Damage
! width="40%" |Damage
|-
! width="20%" | Lu
! width="20%" | Ciel
|-
|-
| [[File:Combo - Emptiness 1.png|520px]]
| [[File:Combo - Emptiness 1.png|520px]]
| After doing the standard {{CDR}}{{CZ}} combo, quickly rush forward a large distance before performing a final stab.
| After doing the standard {{CDR}}{{CZ}} combo, quickly rush forward a large distance before performing a final punch. {{CDR}}{{CZ}} still launches, so it should be used from further away.
*As Lu, the {{CDR}}{{CZ}} still launches, so it should be used from further away.
| {{CDR}}<br>{{CZ}} 273% Phy. Damage<br>{{CX}} 360% Mag. Damage x4<br>{{CX}} 289% Mag. Damage
| {{CDR}}<br>{{CZ}} 273% Phy. Damage<br>{{CX}} 360% Mag. Damage x4<br>{{CX}} 289% Mag. Damage
| {{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CX}} 360% Mag. Damage x4<br>{{CX}} 144% Mag. Damage
|-
|-
| [[File:Combo - Emptiness 2.png|520px]]
| [[File:Combo - Emptiness 2.png|520px]]
Line 147: Line 145:
*The command can be repeated by skipping the final {{CX}} to stay in the air, up to 3 times before landing.
*The command can be repeated by skipping the final {{CX}} to stay in the air, up to 3 times before landing.
*The final {{CX}} can be performed at any point after using {{CDRU}}{{CX}}{{CZ}} in the air at least once, even if interspersed with other skills or if switched to the standby character.
*The final {{CX}} can be performed at any point after using {{CDRU}}{{CX}}{{CZ}} in the air at least once, even if interspersed with other skills or if switched to the standby character.
| {{CDRU}}<br>{{CX}} 278% Mag. Damage<br>{{CX}} 255% Mag. Damage x3 (4 MP)<br>{{CX}} 289% Mag. Damage + 322% Mag. Damage
| {{CDRU}}<br>{{CX}} 278% Mag. Damage<br>{{CZ}} 255% Mag. Damage x3 (4 MP)<br>{{CX}} 289% Mag. Damage + 322% Mag. Damage
|}
<dfn>}}</dfn>
|Ciel=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="30%" |Image
! width="45%" |Description
! width="25%" |Damage
|-
| {{CDR}}{{CZ}}{{CX}}{{CX}}
| After doing the standard {{CDR}}{{CZ}} combo, quickly rush forward a large distance before performing a final stab.
| {{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CX}} 360% Mag. Damage x4<br>{{CX}} 144% Mag. Damage
|-
| {{CDRU}}{{CX}}{{CZ}}{{CX}}
|
After doing the standard {{CDRU}}{{CX}} combo, throw three abyss spheres towards the ground before quickly crashing down while in Super Armor.
*The command can be repeated by skipping the final {{CX}} to stay in the air, up to 3 times before landing.
*The final {{CX}} can be performed at any point after using {{CDRU}}{{CX}}{{CZ}} in the air at least once, even if interspersed with other skills or if switched to the standby character.
| {{CDRU}}<br>{{CX}} 278% Mag. Damage<br>{{CX}} 255% Mag. Damage x3 (4 MP)<br>{{CX}} 289% Mag. Damage + 322% Mag. Damage
| {{CDRU}}<br>{{CX}} 278% Mag. Damage<br>{{CX}} 255% Mag. Damage x3 (4 MP)<br>{{CX}} 289% Mag. Damage + 322% Mag. Damage
|}
|}
<!-- === Updates ===
<dfn>}}</dfn>
}}
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
Line 159: Line 177:
| - || - || align="left" |  
| - || - || align="left" |  
*
*
|}-->
|}
<br>
<br>


ElEditors, Administrators
94,498

edits