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== Tips and Details ==
== Tips and Details ==
*Each of the '''Energy Fields''' will place randomly and move outward in every direction while spiraling around the Z-axis, making it impossible to land all hits on any given enemy.
*Each of the '''Energy Fields''' will be randomly placed and move outward in every direction while spiraling around the Z-axis, making it impossible to land all hits on any given enemy.
**Even at point blank, the hit count may vary, dealing around 30 to 35 hits on a medium sized target and 25 to 30 hits on a player-sized target.
**Even at point-blank, the hit count may vary, dealing around 30 to 35 hits on a medium-sized target and 25 to 30 hits on a player-sized target.
***Enemies further out will usually take around 6 hits.
***Enemies further out will usually take around 6 hits.
***If properly positioned and the target is extremely big, just like [[Abandoned Deep-Sea Tunnel|A.M.P.S Type - Gerstalker]] or [[Labyrinth of Ruin|Chaos Leviathan]], it can deal up to ~150 hits. In fact, this skill needs an enemy that surrounds you from every side to deal more hits, which is possible while facing said bosses.
***If properly positioned against an extremely large target like [[Abandoned Deep-Sea Tunnel|A.M.P.S Type - Gerstalker]] or [[Labyrinth of Ruin|Chaos Leviathan]], it can deal up to ~150 hits. In fact, this skill needs an enemy that surrounds you from every side to deal more hits, which is possible while facing said bosses.
**It is advised to stick to the enemy to maximize the damage dealt by this skill.
**It is advised to stick to the enemy to maximize the damage dealt by this skill.
**The hits will slightly push non-super armored enemies.
**The hits will slightly push non-super armored enemies.
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