Energy Void/ModA: Difference between revisions

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! Per Energy Field !! Energy Field Count
! Per Energy Field !! Energy Field Count
|-
|-
| align="left" | 99 || 467% || ? || 5 || -5 || 150 MP || 16 Seconds
| align="left" | 99 || 467% || 30 (est.) || 5 || -5 || 150 MP || 16 Seconds
|}
|}


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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 467*30}}}}% || {{formatnum:{{#expr: 467*148}}}}% || {{formatnum:{{#expr: 1.44*467*30}}}}% || {{formatnum:{{#expr: 1.44*467*148}}}}%
| {{formatnum:{{#expr: 467*30}}}}% || {{formatnum:{{#expr: 467*150}}}}% || {{formatnum:{{#expr: 1.44*467*30}}}}% || {{formatnum:{{#expr: 1.44*467*150}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 160*30}}}}% || {{formatnum:{{#expr: 160*148}}}}% || {{formatnum:{{#expr: 1.44*160*30}}}}% || {{formatnum:{{#expr: 1.44*160*148}}}}%
| {{formatnum:{{#expr: 160*30}}}}% || {{formatnum:{{#expr: 160*150}}}}% || {{formatnum:{{#expr: 1.44*160*30}}}}% || {{formatnum:{{#expr: 1.44*160*150}}}}%
|}
|}
*The average damage is calculated with a hit count of 30 '''Energy Field''' hits.
*The average damage is calculated with a hit count of 30 '''Energy Field''' hits.
*The maximum damage is calculated with a hit count of 148 '''Energy Field''' hits. The maximum hit count is estimated.
*The maximum damage is calculated with a hit count of 150 '''Energy Field''' hits. The maximum hit count is estimated.


== Tips and Details ==
== Tips and Details ==
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**Even at point blank, the hit count may vary, dealing around 30 to 35 hits on a medium sized target and 25 to 30 hits on a player-sized target.
**Even at point blank, the hit count may vary, dealing around 30 to 35 hits on a medium sized target and 25 to 30 hits on a player-sized target.
***Enemies further out will usually take around 6 hits.
***Enemies further out will usually take around 6 hits.
***If properly positioned and the target is extremely big, just like [[Abandoned Deep-Sea Tunnel|A.M.P.S Type - Gerstalker]] or [[Labyrinth of Ruin|Chaos Leviathan]], it can deal up to ~148 hits. In fact, this skill needs an enemy that surrounds you from every side to deal more hits, which is possible while facing said bosses.
***If properly positioned and the target is extremely big, just like [[Abandoned Deep-Sea Tunnel|A.M.P.S Type - Gerstalker]] or [[Labyrinth of Ruin|Chaos Leviathan]], it can deal up to ~150 hits. In fact, this skill needs an enemy that surrounds you from every side to deal more hits, which is possible while facing said bosses.
**It is advised to stick to the enemy to maximize the damage dealt by this skill.
**It is advised to stick to the enemy to maximize the damage dealt by this skill.
**The hits will slightly push non-super armored enemies.
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