Enhanced Grenades: Difference between revisions

→‎Tips and Details: updated and added information for easier understanding, and some corrections
(→‎Tips and Details: updated and added information for easier understanding, and some corrections)
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== Tips and Details ==
== Tips and Details ==
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*The '''Fusion''' debuff is triggered right after the third type of grenade hits the same enemy within a time frame of 10 seconds, starting from the moment the first grenade hits.
*When initially hitting an enemy with a Grenade skill, the target becomes marked for 10 seconds. Hitting the same enemy with the other 2 Grenade types within that time frame will trigger the '''Fusion''' debuff.
**It's not possible to refresh the duration of an active mark by hitting the target again with the same grenade.
**It is possible to mark the enemy again immediately after Fusion is triggered.
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for triggering the debuff.
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for triggering the debuff.
**The debuff can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It will trigger even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
 
**Oddly, if the '''Throw''' part of at least one grenade type doesn't connect, the debuff will not applied.
* '''Fusion''' can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It can be activated even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
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* Due to a known bug, the '''Explosion''' part of a grenade is unable to start the initial mark on a target, although it can still contribute to the Fusion debuff activation on a already marked enemy.
** The explosions from {{Mod|G-96 Pressure Grenade|1}} are an exception to this bug.


==Updates==
==Updates==
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