Epic NPCs: Difference between revisions

1,716 bytes added ,  16 April 2012
no edit summary
No edit summary
Line 10: Line 10:
* Each has 30% Attack Speed as well as 30% Run and Jump Speed. This enables them to react almost immediately, while recovering incredibly fast from hitstuns. This explains their ability to skill and awaken mid-combo.
* Each has 30% Attack Speed as well as 30% Run and Jump Speed. This enables them to react almost immediately, while recovering incredibly fast from hitstuns. This explains their ability to skill and awaken mid-combo.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Their passive mana regeneration is set at approximately 10 MP per second. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to chose a host who has good ping to the other players, as well as a strong and stable connection.
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to chose a host who has good ping to the other players, as well as a strong and stable connection.
* Epic NPCs cannot pick up items, even if they are straight over them.
* Epic NPCs cannot pick up items, even if they are straight over them.
Line 17: Line 17:
* Epic NPC damage is highly impacted by Damage Reduction; 30% Damage Reduction will reduce all of their Special Active hits to 1%
* Epic NPC damage is highly impacted by Damage Reduction; 30% Damage Reduction will reduce all of their Special Active hits to 1%
* Conversely, the damage you deal to Epic NPCs is also highly improved by Additional Damage.
* Conversely, the damage you deal to Epic NPCs is also highly improved by Additional Damage.
== Encountering Epic NPCs ==
First, Epic NPCs will only show up in matchmaking Arena; they can appear in 1v1, 2v2 and in 3v3. While not much is known about the algorithm in which Epic NPCs are generated, experienced players have speculated the following:
* NPCs replace the opponent you are matched with. For this reason, it is not possible to queue at a time when there are no players in match-making and obtain NPCs. Only one of the players/teams matched will encounter a NPC, the other will be reshelved into queue.
** Since NPCs replace opponents spontaneously, the first few seconds of NPC combat will be dedicated to loading the NPCs. This will cause a performance spike which may cause users with poorer computers to crash.
* Rank does not affect your probability of getting NPCs; similarly, the rate of NPC appearances tend to be the same regardless of whether you do 1v1, 2v2 or 3v3.
* There are a limited number of NPCs at any given time available for combat; if one of the NPCs is currently in a game, they will not appear elsewhere.
** For this reason, NPCs are more likely when fewer players are playing than when there are more.
** Randomly, the number of NPC duplicates may increase at certain times or dates, drastically increasing the number of NPC encounters temporarily.
* NPCs only spawn in a limited number of maps; blocking the maps in which NPCs do not spawn has been known to have some impact on frequency of appearance. Counterwise, if the maps in which NPCs spawn on are blocked, they will be unblocked should a NPC encounter spawn.
* Random games tend to have a higher rate of NPC spawn over pre-made teams.


== Epic NPCs ==
== Epic NPCs ==
260

edits