Epic NPCs/fr: Difference between revisions

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* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to choose a host who has good ping to the other players, as well as a strong and stable connection.
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to choose a host who has good ping to the other players, as well as a strong and stable connection.
* Epic NPCs, being monsters, will not pick up any items.
* Epic NPCs, being monsters, will not pick up any items.
* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects/Leg Wound|Leg Wound]] will not prevent NPCs from dashing.
* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects/Wound|Wound]] will not prevent NPCs from dashing.
* Epic NPCs have extremely high resistance to [[elements]].
* Epic NPCs have extremely high resistance to [[elements]].
* Epic NPC damage is highly impacted by Reduced Damage; 30% Reduced Damage will reduce all of their Special Active hits to 1%. Likewise, the damage you deal to Epic NPCs is also highly improved by Additional Damage.
* Epic NPC damage is highly impacted by Reduced Damage; 30% Reduced Damage will reduce all of their Special Active hits to 1%. Likewise, the damage you deal to Epic NPCs is also highly improved by Additional Damage.
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