Epic NPCs/fr: Difference between revisions

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m (Text replacement - "Wind Resistance +" to "Resistance to Wind Attributes +")
m (Text replacement - "Reduced Damage" to "Damage Reduction")
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* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects/Wound|Wound]] will not prevent NPCs from dashing.
* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects/Wound|Wound]] will not prevent NPCs from dashing.
* Epic NPCs have extremely high resistance to [[elements]].
* Epic NPCs have extremely high resistance to [[elements]].
* Epic NPC damage is highly impacted by Reduced Damage; 30% Reduced Damage will reduce all of their Special Active hits to 1%. Likewise, the damage you deal to Epic NPCs is also highly improved by Additional Damage.
* Epic NPC damage is highly impacted by Damage Reduction; 30% Damage Reduction will reduce all of their Special Active hits to 1%. Likewise, the damage you deal to Epic NPCs is also highly improved by Additional Damage.
** This is due to the fact that, against Epic NPCs, your attack and defense are lowered to a "default" value regardlessly of what you have equipped, with only those two attributes (additional/reduced damage) directly aiding you to have greater offensive and defensive powers, exactly how it works for Henir Challenge Mode, Gate of Darkness etc..
** This is due to the fact that, against Epic NPCs, your attack and defense are lowered to a "default" value regardlessly of what you have equipped, with only those two attributes (additional/reduced damage) directly aiding you to have greater offensive and defensive powers, exactly how it works for Henir Challenge Mode, Gate of Darkness etc..
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