Epic NPCs/fr: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "Wind Resistance +" to "Resistance to Wind Attributes +") |
Gameboy224 (talk | contribs) m (Text replacement - "Reduced Damage" to "Damage Reduction") |
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* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects/Wound|Wound]] will not prevent NPCs from dashing. | * Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects/Wound|Wound]] will not prevent NPCs from dashing. | ||
* Epic NPCs have extremely high resistance to [[elements]]. | * Epic NPCs have extremely high resistance to [[elements]]. | ||
* Epic NPC damage is highly impacted by | * Epic NPC damage is highly impacted by Damage Reduction; 30% Damage Reduction will reduce all of their Special Active hits to 1%. Likewise, the damage you deal to Epic NPCs is also highly improved by Additional Damage. | ||
** This is due to the fact that, against Epic NPCs, your attack and defense are lowered to a "default" value regardlessly of what you have equipped, with only those two attributes (additional/reduced damage) directly aiding you to have greater offensive and defensive powers, exactly how it works for Henir Challenge Mode, Gate of Darkness etc.. | ** This is due to the fact that, against Epic NPCs, your attack and defense are lowered to a "default" value regardlessly of what you have equipped, with only those two attributes (additional/reduced damage) directly aiding you to have greater offensive and defensive powers, exactly how it works for Henir Challenge Mode, Gate of Darkness etc.. | ||
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